Brutal Wolfenstein 3d v5.1 released

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
ZioMcCall
Posts: 566
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Brutal Wolfenstein 3d v5.1 released

Post by ZioMcCall »

[imgur]https://i.imgur.com/5YIBhxY[/imgur]

As some knows,i officialy abandoned Brutal Wolfenstein some time ago.Besides,i wanted to release a final update,only for you!

This build is meant to make the material in the wip file more functional,with the addition of the return of the levels from the v4.5.
Check the changelog for a list of detailed changes.
With this last update,i can finaly end this project with more tranquillity and satisfation.


DOWNLOADS

ZioMcCall's Brutal Wolfenstein v5.1
https://www.moddb.com/mods/brutal-wolfe ... nstein-v51


V5.0 old WIP
http://www.mediafire.com/file/alq28fptm ... s.zip/file

V5.0 DEMO
http://www.moddb.com/mods/brutal-wolfen ... ommentform

Previous version download
http://www.moddb.com/mods/brutal-wolfen ... ng-for-v50

Changelogs
Spoiler:


Credits
Spoiler:
Last edited by ZioMcCall on Mon Jan 10, 2022 11:56 am, edited 39 times in total.
User avatar
Clownman
Posts: 872
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: Brutal Wolfenstein v4.0 Beta

Post by Clownman »

I'll take a look at this later. By the looks of it, it seems you are trying to improve your mod atleast. ((Even though I'm not a huge fan of "Brutal Mods" personally, but still it's nice to see that you are accepting criticism unlike some other users I've seen.))

Although I need to note some things based on the screenshots and from the last version I played...

-Be sure to fix up the rather sloppy Nazi "Death Animations" (Curb Stomp/Fatalities)

-The Brutal Doom Nazis honestly seem... out of place when you compare them to the SS. I could try recommending some other sprites like the Lost Missions one I guess.

-This is VERY Important: Credit each individual person who made/ripped the resources. Don't just say what mods you took it from and call it a day.

-I honestly think you should keep Dr. Schabbs and Gretel Grosse the same as their original source appearances. I get you might be wanting to try something "Interesting" for them but... They aren't really that good.

-((Rather Personal but still)) Please remove that Dumb Creeper Girl thing... Wasn't the map based on Pac-Man originally anyway? Please put back the ghost, they made much more sense and they honestly weren't facepalm worthy.
User avatar
ZioMcCall
Posts: 566
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.0 Beta

Post by ZioMcCall »

Is yet on my program to remove Cupa the Creeper and Replace the Pac-Man level with a new level.For the rest you are right,i must create a better credits and that I should ask their authors if I can use them or change them, but know that I asked permission to Sgt_Mark_Iv and other people to use their stuff before get my hands in his work.The boss i would love to redo from scratch because I did not like the style that they have in Wolfenstein 3D(In wolfenstein 3d i only don't like boss look,the other is amazing!), then I still have to add to them the dismemberment and a better look.
Unlike the 3.0 I'm trying to pay more attention to my work and do not rush to publish a mod made in half. I put this beta like test to know what things annoy as sprites made bad or bugs to fix..I'm sorry very much for my horrible English.
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Discord: demo_the_man#8942
Location: Workin

Re: Brutal Wolfenstein v4.0 Beta

Post by demo_the_man »

Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.
Ultimate Freedoomer
Posts: 186
Joined: Fri Jan 30, 2015 10:32 pm
Discord: Open Source Forever#0483
Twitch ID: https://www.twitch.tv/lyokianh
Location: Pittman Center

Re: Brutal Wolfenstein v4.0 Beta

Post by Ultimate Freedoomer »

Will this work with the Wolf3dTC? If not, will this eventually become compatible?
User avatar
Ma77
Posts: 79
Joined: Sun Aug 18, 2013 2:26 pm
Location: My bed

Re: Brutal Wolfenstein v4.0 Beta

Post by Ma77 »

other than some weird sprites this is a MASSIVE improvement from the last one the new weapons look and feel nice (reload for the luger is odd and stg has weird looking hand in iron sights)
The music is a nice touch too.
User avatar
ZioMcCall
Posts: 566
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.0 Beta

Post by ZioMcCall »

demo_the_man wrote:Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.
Well,in my computer the blood don't lag friend.This required a better video card or a better processor.
User avatar
ZioMcCall
Posts: 566
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.0 Beta

Post by ZioMcCall »

Ultimate Freedoomer wrote:Will this work with the Wolf3dTC? If not, will this eventually become compatible?
I will do in future a version compatible with ALL the wad that you want,like Brutal Doom.
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Discord: Enchanter#5420
Location: USA

Re: Brutal Wolfenstein 3D

Post by Mr.Enchanter »

I love this mod, keep working also I redid a few sprites that were not Brutal-Hand converted, for example the STG
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Discord: Enchanter#5420
Location: USA

Re: Brutal Wolfenstein v4.0 Beta

Post by Mr.Enchanter »

Image

I'm working on the fists, would you be interested in these sprites? I need to make a few changes to the Panzershreck reload, but its pretty much done.
User avatar
Mr.Enchanter
Posts: 481
Joined: Sat Mar 21, 2015 3:22 pm
Discord: Enchanter#5420
Location: USA

Re: Brutal Wolfenstein v4.0 Beta

Post by Mr.Enchanter »

Image

Also here's my STG iron sights sprite.
User avatar
BFG
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Re: Brutal Wolfenstein v4.0 Beta

Post by BFG »

I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.
User avatar
Tormentor667
Posts: 13458
Joined: Wed Jul 16, 2003 3:52 am
Location: Germany

Re: Brutal Wolfenstein v4.0 Beta

Post by Tormentor667 »

After Brutal Doom, this must be one of the worst things I have ever seen in my life.
User avatar
AFADoomer
Posts: 1242
Joined: Tue Jul 15, 2003 4:18 pm

Re: Brutal Wolfenstein v4.0 Beta

Post by AFADoomer »

BFG wrote:I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.
He is, kind of. An ancient, bastardized version that someone hacked apart to work with Skulltag. I'm not sure why he hasn't pulled from the last version, if only for the resources.

He still hasn't acknowledged me by name, of course.
User avatar
wildweasel
Moderator Team Lead
Posts: 21384
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: Brutal Wolfenstein v4.0 Beta

Post by wildweasel »

AFADoomer wrote:He still hasn't acknowledged me by name, of course.
Yes, this is rather a big problem. Could the original poster kindly give credit to all involved parties?

Return to “Gameplay Mods”