Screen from Second Encounter, MAP32
During January and February 2015, I was working hard on bringing ZDoom compatibility to all of Laz Rojas' WolfenDoom packs (except for Die Fuhrer Die as it is already included in the Original Missions). Primary goal was not to add too much eye candy, but rather fix bugs and showstoppers. However, some packs have also seen some visual improvements, e.g. fog in some maps.
Following packs are included:
Astrostein Trilogy
Escape from Totenhaus
Halten Sie!
Operation Arctic Wolf (Pt.1+2)
Operation Eisenmann
Operation Rheingold (Ep.1+2)
The Portal
Treasure Hunt
WolfenDoom: Original Missions
WolfenDoom: Nocturnal Missions
WolfenDoom: Second Encounter
WolfenDoom: Spear of Destiny
As a bonus, Caleb26's Spear of Destiny packs (with fixes done by myself) are also included:
Spear Revisited
SoD: The Lost Episodes (requires GZDoom)
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Last update:
Version 1.32 (October 17, 2019)
DOWNLOAD LATEST VERSION HERE:
WolfenDoom for ZDoom v1.32 (55.6 MB, zipfile) | Mirror #1 (Mega) | Mirror # 2 (Uploadfiles.io)
CHANGELOG v1.32 (Oct 17, 2019)
Spoiler:
Instructions:
- Pack comes with 18 PK3 files. Each of them contains one WolfenDoom pack to play.
- All of them need to be used with doom2.wad.
- Use them like any other Doom II addon (drag & drop onto your (G)ZDoom executable, add any *.PK3 as PWAD in your favorite ZDoom launcher etc.).
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What you can expect:
- Custom MIDI music for ALL packs (no Doom II music any more)
- Menu optimizations (episode selection screens --> no need to jump to certain maps any more if you start)
- Custom episode ending texts (where they didn't exist) and cast calls
- Obituary messages (when enemies kill you), pickup messages
- Difficulty settings via MAPINFO; progressive boss difficulties
- Tons of map fixes (e.g. secrets not being recognized, pushwalls not opening, texture errors)
- Sprite fixes (transparency/centering issues)
- Occasional ZDoom special effects, e.g. fog or lightning/thunder (as seen in Second Encounter)
- Widescreen statusbars
And a lot more! For details about each pack, please consult the separately included readme files.
What you cannot expect:
- Fancy stuff like GZDoom effects/lighting (except for Caleb's SoD Lost Episodes pack)
- Merging of episodes or parts (i.e. uniting Astrostein 1-3, Operation Rheingold 1+2 or the two Arctic Wolf parts)
- New levels - this just polishes what has been there already
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CREDITS:
id Software (Wolfenstein 3D Original/Nocturnal Missions)
FormGen Corporation (Spear of Destiny/SoD: The Lost Episodes)
MacPlay Entertainment (Second Encounter)
Laz Rojas (WolfenDOOM)
Executor (Spear Revisited for Wolf3D)
Caleb26 (ZDoom ports for Spear Revisited/SoD: The Lost Episodes)
Enjay (assets for Spear Revisted/SoD: The Lost Episodes)
Sgt. Shivers (assets for Spear Revisted/SoD: The Lost Episodes)
CeeJay (WolfenDoom Original/Nocturnal Missions for ZDoom + assets)
AFADoomer (Wolfenstein 3D TC assets)
blox (weapon sprites)
osjclatchford (weapon sprites)
Forty-Two (MIDI music)
James "Jimmy" Paddock (MIDI music)
99Sounds.org (sounds for WolfenDoom: Second Encounter)
More credits for Spear Revisited included with original readme file
Hope you guys will have as much fun playing these classics again with ZDoom as I had when working on them!