Search found 23 matches

by AgentSpooks
Fri Mar 09, 2018 6:40 am
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1044
Views: 242764

Re: Wrath of Cronos RPG 1.8A

Can't download, because the links are disable on me. And i need to play your mod, please help. Somewhere within this thread there is a 'Heretex' modpack that contains all the necessary files for playing WoC 2c2, i'm not sure if i should quote that message again so i'm just going to tell you about ...
by AgentSpooks
Thu Mar 08, 2018 2:48 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1044
Views: 242764

Re: Wrath of Cronos RPG 1.8A

That might be similar to my respec issue. Sorry for the super super late response btw. In short, i found a shopkeeper on heretic's e3m1 and decided to respec so i can play as a ranged cleric instead of a melee one(because i went with STR/CON and i was lacking damage). I had enough money to buy one ...
by AgentSpooks
Thu Feb 08, 2018 1:09 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1044
Views: 242764

Re: Wrath of Cronos RPG 1.8A

Not sure if there's still any development but in version 2.0c2, using the respec scroll on cleric gave me warrior skills and paths. Not sure why this happened, as the paths and skills look the same as the cleric's.
by AgentSpooks
Thu Dec 07, 2017 8:39 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 259377

Re: Lithium [1.5.3 Update][Nov. 22]

As a Cyber Mage main and as Mainframe Archbishop(i like to think of lore stuff don't ask me about it yet) dual wielding SMGs would be 119% rad.


By the way you could create a discord server to better deal with suggestions, test build showcases and what not. I can make one for you if you'd like.
by AgentSpooks
Fri Dec 01, 2017 4:58 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 259377

Re: Lithium [1.5.3 Update][Nov. 22]

By the way, could we get some more details on how the attributes work, or perhaps their formulas? I played through SgtMarkIV's hell on earth starter pack wad on Crazed Nightmare, to farm xp points and test the different attributes. Stamina seems not to work until ~25-30 points when it suddenly ...
by AgentSpooks
Thu Nov 30, 2017 8:18 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 259377

Re: Lithium [1.5.3 Update][Nov. 22]

I can confirm that the performance bug you get after playing for a while is tied to the rain and sky settings in the mod menu, as toggling them fixes any stuttering that may appear due to this bug.
by AgentSpooks
Thu Aug 31, 2017 6:30 am
Forum: Gameplay Mods
Topic: Nameless Lite RPG Mod 1.6.0 New spell system
Replies: 124
Views: 45125

Re: Nameless Lite RPG Mod 1.6.0 New spell system

I tested the mod with ProjectMSX and it seems that the armor regen skill breaks the shield mechanic in project msx.
Also the Huds both show up in screen size 11.
by AgentSpooks
Fri Aug 04, 2017 7:44 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1203
Views: 451570

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

let me be that weird guy that asks:


"Any DRPG compatibility plans?"




(Please don't hang me Yholl)
by AgentSpooks
Sat May 13, 2017 2:57 am
Forum: Gameplay Mods
Topic: Nameless Lite RPG Mod 1.6.0 New spell system
Replies: 124
Views: 45125

Re: Nameless Lite RPG Mod 1.1.0

Do you think you can do anything with the extra artifact drops? I managed to grab all artifacts in 5 or 6 maps when playing Epic2, but they just kept dropping and i couldn't pick them up, which made me feel sad :C Maybe extra artifacts could give mana or experience? Or maybe they can become stronger ...
by AgentSpooks
Thu Mar 02, 2017 6:25 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 99846

Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Does the secret mortal kombat tower on map27 count as an easter egg?
It looks out of place but i'm not sure.
We need to complete the wiki! 3:
by AgentSpooks
Mon Feb 27, 2017 11:50 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 99846

Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Don't forget if you have the time and want to contribute to finding out eve:3rything about Prodoomer, please check out the wikia pages that are missing/incomplete, and contribute to them :3
by AgentSpooks
Sun Feb 26, 2017 4:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 99846

Re: [RELEASE] Prodoomer V3.1 [GZDoom]

DoomKrakken wrote:How do I find it? :D (PM me to avoid spoilers...)
Check the prodoomer wikia page, it tells you how to find the easter egg on the map01 page
by AgentSpooks
Sun Feb 26, 2017 11:27 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 99846

Re: [RELEASE] Prodoomer V3.1 [GZDoom]

oh GOD i got to the map01 easter egg and almost had my eardrums implode onto themselves.
:C
I did laugh for 8 or so minutes when i saw what Dash had to say about it though. :lol:
by AgentSpooks
Wed Nov 23, 2016 10:21 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716989

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

All of a sudden, whenever i try to use RLA alone or with DRPG, on start-up, i see a very long line of yellow text, saying it doesn't recognize a lot of things, i assume armors and weapons.
Is there something i do not have or did i do something wrong that triggered this?
by AgentSpooks
Sat Nov 19, 2016 3:10 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716989

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

The commando's not implemented yet but there are Commando related messages in the game :C

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