DoomRL Arsenal - [1.1.5] [MP-B7.3]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
MasterOfPuppets86
Posts: 50
Joined: Wed Mar 09, 2016 3:40 pm

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

It's more like incomplete information, rather than incorrect, though.

And I just realized that except for the High Power one, all Laser Rifle variants either use exotic mods, or need to use a bunch of modpacks.
User avatar
SiFi270
Posts: 458
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by SiFi270 »

I've always found the High Power Laser Rifle to be one of the most useful weapons I can have, mainly due to its accuracy and the fact that it's a hitscan attack. This one time, I was playing Plutonia and I traded it for the chance to make a Nuclear Plasma Revolver, and I regretted that dearly when I got to map32, where Nightmare Cyberdemons could quickly kill me from the opposite end of the open area while I had to fire something, run away, and just hope I didn't miss.
User avatar
MasterOfPuppets86
Posts: 50
Joined: Wed Mar 09, 2016 3:40 pm

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

SiFi270 wrote:Plutonia
SiFi270 wrote:map 32
I think I found your problem.
Funky Gnoll
Posts: 221
Joined: Tue Jul 21, 2009 6:24 pm

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Funky Gnoll »

The Assault Laser Rifle is my go-to if I don't know what else to assemble.
User avatar
AgentSpooks
Posts: 23
Joined: Sat Apr 16, 2016 11:39 pm

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by AgentSpooks »

All of a sudden, whenever i try to use RLA alone or with DRPG, on start-up, i see a very long line of yellow text, saying it doesn't recognize a lot of things, i assume armors and weapons.
Is there something i do not have or did i do something wrong that triggered this?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by wildweasel »

AgentSpooks wrote:All of a sudden, whenever i try to use RLA alone or with DRPG, on start-up, i see a very long line of yellow text, saying it doesn't recognize a lot of things, i assume armors and weapons.
Is there something i do not have or did i do something wrong that triggered this?
Nothing to worry about - the errors are down to the mods both being meant to recognize actors from each other that aren't present if used by themselves. They still work fine.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ethril »

so.
there's this one map in DTWID (in episode 3, i think)
it starts in a short corridor with a row of barrels down the center, and when you start walking, a crusher behind you sets them off in a chain reaction, and you have to run to get to safety
GUESS WHAT KIND OF BARREL DECIDED TO BE A PART OF THAT MESS

it was pretty cool actually, i had just enough time to get out of there before the big one went boom. wish i could've had some kind of camera set up to watch me dive to safety with a fuck-huge nuclear inferno erupting behind me

(cool story bro)
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm
Contact:

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by KILLER2 »

Haha that's pretty neat actually.
Ribo Zurai
Posts: 874
Joined: Fri Jul 03, 2009 1:47 pm

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ribo Zurai »

I think I found a new glitch. I was wearing a Repulsion Wave Suit (Onyx), removed it and wore a Tactical Assembler Suit, and still used the special of the RWS.
User avatar
Yholl
Posts: 1955
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

Ribo Zurai wrote:I think I found a new glitch. I was wearing a Repulsion Wave Suit (Onyx), removed it and wore a Tactical Assembler Suit, and still used the special of the RWS.
That's not a new glitch, that's a very very old glitch.
That was one of the first ones found after 1.05 was released.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

no idea if this has been addressed yet, but it seems that if you drop Survival Mediarmor from your inventory, you can actually drop an infinite amount of them, bugging out the armor token counter so you can carry more than 4 armors in your inventory.
User avatar
SAraisXenoQueen
Posts: 243
Joined: Tue Oct 12, 2010 1:51 am

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by SAraisXenoQueen »

Huh. DoomRL is getting slapped by bethes.

Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by wildweasel »

SAraisXenoQueen wrote:Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
It's already won a Cacoward, and that's the one that really matters. =P
User avatar
SAraisXenoQueen
Posts: 243
Joined: Tue Oct 12, 2010 1:51 am

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by SAraisXenoQueen »

wildweasel wrote:
SAraisXenoQueen wrote:Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
It's already won a Cacoward, and that's the one that really matters. =P
Eh. They've just got a lot of talent and I think they could use the bit of leverage should they ever make a game like this mod, refine things around the rough edges when you've got your own codebase and engine to work with.

DoomRL is also in such a- dare i say, favorable position despite the current situation with zenimax. Also, we're six days away from doom's birthday. I have the feeling they're using this as part of a buildup to a bigger picture (id)
Last edited by SAraisXenoQueen on Sat Dec 03, 2016 5:03 pm, edited 1 time in total.
User avatar
Yholl
Posts: 1955
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

Viscra Maelstrom wrote:no idea if this has been addressed yet, but it seems that if you drop Survival Mediarmor from your inventory, you can actually drop an infinite amount of them, bugging out the armor token counter so you can carry more than 4 armors in your inventory.
Also a very very old bug, heh.
SAraisXenoQueen wrote:Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
No. I've got no interest in trying to maintain another website page instead of doing what I like, and I've only ever had bad experiences with ModDB to begin with.

I'm also not interested in getting voted for something like that. I'd much rather that went to people who actually deserve it, like the Star Trek Armada 3 team, or Ultimate Apocalypse's team.
Post Reply

Return to “Gameplay Mods”