DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- MasterOfPuppets86
- Posts: 50
- Joined: Wed Mar 09, 2016 3:40 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It's more like incomplete information, rather than incorrect, though.
And I just realized that except for the High Power one, all Laser Rifle variants either use exotic mods, or need to use a bunch of modpacks.
And I just realized that except for the High Power one, all Laser Rifle variants either use exotic mods, or need to use a bunch of modpacks.
- SiFi270
- Posts: 458
- Joined: Tue Feb 10, 2015 2:51 am
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I've always found the High Power Laser Rifle to be one of the most useful weapons I can have, mainly due to its accuracy and the fact that it's a hitscan attack. This one time, I was playing Plutonia and I traded it for the chance to make a Nuclear Plasma Revolver, and I regretted that dearly when I got to map32, where Nightmare Cyberdemons could quickly kill me from the opposite end of the open area while I had to fire something, run away, and just hope I didn't miss.
- MasterOfPuppets86
- Posts: 50
- Joined: Wed Mar 09, 2016 3:40 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
SiFi270 wrote:Plutonia
I think I found your problem.SiFi270 wrote:map 32
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- Posts: 221
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
The Assault Laser Rifle is my go-to if I don't know what else to assemble.
- AgentSpooks
- Posts: 23
- Joined: Sat Apr 16, 2016 11:39 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
All of a sudden, whenever i try to use RLA alone or with DRPG, on start-up, i see a very long line of yellow text, saying it doesn't recognize a lot of things, i assume armors and weapons.
Is there something i do not have or did i do something wrong that triggered this?
Is there something i do not have or did i do something wrong that triggered this?
- wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Nothing to worry about - the errors are down to the mods both being meant to recognize actors from each other that aren't present if used by themselves. They still work fine.AgentSpooks wrote:All of a sudden, whenever i try to use RLA alone or with DRPG, on start-up, i see a very long line of yellow text, saying it doesn't recognize a lot of things, i assume armors and weapons.
Is there something i do not have or did i do something wrong that triggered this?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
so.
there's this one map in DTWID (in episode 3, i think)
it starts in a short corridor with a row of barrels down the center, and when you start walking, a crusher behind you sets them off in a chain reaction, and you have to run to get to safety
GUESS WHAT KIND OF BARREL DECIDED TO BE A PART OF THAT MESS
it was pretty cool actually, i had just enough time to get out of there before the big one went boom. wish i could've had some kind of camera set up to watch me dive to safety with a fuck-huge nuclear inferno erupting behind me
(cool story bro)
there's this one map in DTWID (in episode 3, i think)
it starts in a short corridor with a row of barrels down the center, and when you start walking, a crusher behind you sets them off in a chain reaction, and you have to run to get to safety
GUESS WHAT KIND OF BARREL DECIDED TO BE A PART OF THAT MESS
it was pretty cool actually, i had just enough time to get out of there before the big one went boom. wish i could've had some kind of camera set up to watch me dive to safety with a fuck-huge nuclear inferno erupting behind me
(cool story bro)
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Haha that's pretty neat actually.
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- Posts: 874
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I think I found a new glitch. I was wearing a Repulsion Wave Suit (Onyx), removed it and wore a Tactical Assembler Suit, and still used the special of the RWS.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
That's not a new glitch, that's a very very old glitch.Ribo Zurai wrote:I think I found a new glitch. I was wearing a Repulsion Wave Suit (Onyx), removed it and wore a Tactical Assembler Suit, and still used the special of the RWS.
That was one of the first ones found after 1.05 was released.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
no idea if this has been addressed yet, but it seems that if you drop Survival Mediarmor from your inventory, you can actually drop an infinite amount of them, bugging out the armor token counter so you can carry more than 4 armors in your inventory.
- SAraisXenoQueen
- Posts: 243
- Joined: Tue Oct 12, 2010 1:51 am
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Huh. DoomRL is getting slapped by bethes.
Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
- wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It's already won a Cacoward, and that's the one that really matters. =PSAraisXenoQueen wrote:Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
- SAraisXenoQueen
- Posts: 243
- Joined: Tue Oct 12, 2010 1:51 am
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Eh. They've just got a lot of talent and I think they could use the bit of leverage should they ever make a game like this mod, refine things around the rough edges when you've got your own codebase and engine to work with.wildweasel wrote:It's already won a Cacoward, and that's the one that really matters. =PSAraisXenoQueen wrote:Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
DoomRL is also in such a- dare i say, favorable position despite the current situation with zenimax. Also, we're six days away from doom's birthday. I have the feeling they're using this as part of a buildup to a bigger picture (id)
Last edited by SAraisXenoQueen on Sat Dec 03, 2016 5:03 pm, edited 1 time in total.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Also a very very old bug, heh.Viscra Maelstrom wrote:no idea if this has been addressed yet, but it seems that if you drop Survival Mediarmor from your inventory, you can actually drop an infinite amount of them, bugging out the armor token counter so you can carry more than 4 armors in your inventory.
No. I've got no interest in trying to maintain another website page instead of doing what I like, and I've only ever had bad experiences with ModDB to begin with.SAraisXenoQueen wrote:Yholl, have you guys tossed up the DRLA+RPG onto moddb yet? can't vote it for a moty if it isn't.
I'm also not interested in getting voted for something like that. I'd much rather that went to people who actually deserve it, like the Star Trek Armada 3 team, or Ultimate Apocalypse's team.