Search found 46 matches

by Swordman
Tue Nov 14, 2023 1:12 pm
Forum: Technical Issues
Topic: Sttutering
Replies: 8
Views: 2222

Re: Sttutering

Zhs2 wrote: Fri Oct 27, 2023 8:56 pm Bump. For anyone who might still be paying attention to this thread, I have upgraded to driver version 23.10.2 and am not experiencing any previously mentioned issues.
Bump again. 23.11.1 still has the issue for me, so i guess they didn't fix it
by Swordman
Mon Oct 09, 2023 9:33 pm
Forum: Technical Issues
Topic: Sttutering
Replies: 8
Views: 2222

Re: Sttutering


I can't speak to stuttering during gameplay, I don't think I tried 23.9.2 for long enough to experience such a thing, but 23.9.3 has some severe issues with locking up the display driver for over ten seconds on alt-tabbing from GZDoom so there is definitely some weirdness going on with AMD drivers ...
by Swordman
Mon Oct 09, 2023 8:15 pm
Forum: Technical Issues
Topic: Sttutering
Replies: 8
Views: 2222

Sttutering

This one is strange. Trying the new relentless frontier demo, i have some really bad sttuters/freezes with vulkan. With opengl I dont get those sttuters, but the framerate is lower. I decided to check other gzdoom games (Selaco, Hedon, vainilla doom). All of those have sttuters, although vainilla ...
by Swordman
Sat Jun 04, 2022 12:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 229
Views: 50731

Re: Hands of Necromancy [Demo available!]

I've tried a bit of the demo. Is it normal to have frame drops?
They don't happen in the hub, but in one of the levels whenever I look at this zones: https://imgur.com/a/GwfugsQ
The one in the water especially only happens when looking from up there. The fps drops are not really a deal breaking ...
by Swordman
Sat Jun 04, 2022 10:20 am
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 229
Views: 50731

Re: Hands of Necromancy [Demo available!]

I've tried a bit of the demo. Is it normal to have frame drops?
They don't happen in the hub, but in one of the levels whenever I look at this zones: https://imgur.com/a/GwfugsQ
The one in the water especially only happens when looking from up there. The fps drops are not really a deal breaking ...
by Swordman
Fri Mar 04, 2022 4:53 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Support for ogv movies
Replies: 1
Views: 3660

Support for ogv movies

The new rerelease of Blood (Fresh Supply) have ogv movies that don't play when using raze. Could it be made?
by Swordman
Sun Feb 13, 2022 6:22 pm
Forum: Closed Bugs [Raze]
Topic: [POWERSLAVE] "mouse look" not working
Replies: 10
Views: 1835

Re: [POWERSLAVE] "mouse look" not working

The lack of mouse aiming is known, but it will take some time to implement because the original game did not have any such system in place and coding it from scratch is not easy.

The game is playable if you play with autoaim for the time being. I realize it's impractical (I myself hate autoaim ...
by Swordman
Sun Feb 13, 2022 5:16 pm
Forum: Closed Bugs [Raze]
Topic: Vulkan and Polymost
Replies: 1
Views: 511

Vulkan and Polymost

If I use the renderer Polymost with Vulkan, things look glitched: https://imgur.com/a/6cIh8gE
This also happens with Duke Nukem 3d. I didn't test other games. Tested with the latest dev build
by Swordman
Sun Feb 13, 2022 5:12 pm
Forum: Closed Bugs [Raze]
Topic: Bug with shadows in Shadow Warrior
Replies: 0
Views: 331

Bug with shadows in Shadow Warrior

You can see that the shadows aren't working properly: https://imgur.com/a/kKLMKCT
They look more like little reflections
I guess they should look like this (Taken from VoidSW): https://imgur.com/a/BT6tMn6
I tested with Vulkan and Open GL with the new Raze renderer, but not in Open GL with Polymost ...
by Swordman
Sun Feb 13, 2022 1:08 pm
Forum: General
Topic: World Tour dynamic lighting
Replies: 5
Views: 4522

Re: World Tour dynamic lighting

Cool! Thanks for the answer. Is it going to use the polymer renderer or the new raze one?
by Swordman
Sun Feb 13, 2022 11:02 am
Forum: General
Topic: World Tour dynamic lighting
Replies: 5
Views: 4522

World Tour dynamic lighting

Is the new colored dynamic lighting from world tour compatible with Raze? I know it's already compatible with the polymer renderer of eduke32, but its performance is terrible. So it's compatible with the new raze renderer? If not, are there plans to integrate the new lighting?
by Swordman
Tue Mar 23, 2021 3:28 pm
Forum: Technical Issues
Topic: Low fps on gzdoom in software mode
Replies: 4
Views: 1551

Re: Low fps on gzdoom in software mode

So i decided to check again the first 3 maps and I was wrong. Looks I only have low fps in the first map of the episode 2, particularly in places with windows. But whenever i get into places without windows, the framerate goes to almost 100. Other maps don't have the low framerate. Even with the ...
by Swordman
Tue Mar 23, 2021 10:52 am
Forum: Technical Issues
Topic: Low fps on gzdoom in software mode
Replies: 4
Views: 1551

Re: Low fps on gzdoom in software mode

Screen size? You mean resolution? 1366x768
by Swordman
Mon Mar 22, 2021 9:33 pm
Forum: Technical Issues
Topic: Low fps on gzdoom in software mode
Replies: 4
Views: 1551

Low fps on gzdoom in software mode

Hello. A few days ago, I downloaded Adventures of Square episode 2. I used to have a computer that could barely run it, meaning that it ran at 30 fps most of the times. Now that I updated my pc a little bit, I noticed something strange. Adventures of square is in software renderer mode by default ...
by Swordman
Wed Oct 14, 2020 1:56 pm
Forum: Technical Issues
Topic: Can't open GZDoom on Vulkan
Replies: 2
Views: 688

Re: Can't open GZDoom on Vulkan

Looks that was it. He tried to install something with Twitch once and the dlls stayed in his pc. He deleted them and now every program that runs with vulkan now runs for him. Thanks for the help

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