World Tour dynamic lighting
World Tour dynamic lighting
Is the new colored dynamic lighting from world tour compatible with Raze? I know it's already compatible with the polymer renderer of eduke32, but its performance is terrible. So it's compatible with the new raze renderer? If not, are there plans to integrate the new lighting?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: World Tour dynamic lighting
No. Dynamic lighting support has not been added yet. Raze will support the lighting method used by World Tour once it's ready.
Re: World Tour dynamic lighting
Cool! Thanks for the answer. Is it going to use the polymer renderer or the new raze one?
Re: World Tour dynamic lighting
Likely the new Raze one - since that one is based a lot off of GZDoom (afaik) and GZDoom already has dynamic light support.
Re: World Tour dynamic lighting
The World Tour dynamic lights use the same sector effectors as the eduke32 polymer ones, so if Raze supports one, it will support the other.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: World Tour dynamic lighting
We know - but the dynamic lighting system for the new renderer has not been done yet.