Search found 33 matches
- Fri Apr 10, 2015 3:44 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884645
Re: [Update] The Guncaster - Here comes that funny feeling a
2 Megawads in. Yep, I really love the increased difficulty of the mod. I find myself conserving ammo and mana in tight situations. And the Gunzerk was a bliss! The ammo pools of each gun is balanced through the amount of per shot fired. And by far my favorite gun is the handgun. I mean look at the ...
- Sun Apr 05, 2015 6:35 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281682
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH
Shit, we already have skeletons. Now DEMON SKELETONS?! Fuck, run for your lives!!!
- Thu Apr 02, 2015 10:49 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281682
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 OSHITOSHI
I really really love the Hammer of Cocytus. It's been a life-saver for me ever since the update. (That or I just got the hang of using it. :P) So in honor, I made a thingy on the thing. http://i73.photobucket.com/albums/i217/Braigus09/HammerOfCocytusRedux_zpsqcmncbeq.jpg~original made from the ...
- Fri Feb 20, 2015 9:30 pm
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 218821
Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
From the mod itself, most aspects are well-polished. But the first-person sprites looks a bit grainy. While we're at it, how about like a Slug shot alt fire for the Autoshotgun and a High-recoil spreadshot from the Nail Shotgun that uses all 4 shells? I'm still hopeful for an update for this truly ...
- Thu Feb 19, 2015 11:01 am
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281682
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU
While we're at Iron Maiden form, Would it be possible for Hae-Lin to have like a Super-Punch? Or a Super-Kick in Iron Maiden form? Same Soul Meter cost and charge-up as the Not-Kamehameha and same damage. An explosive melee strike that can take out a Cyberdemon in one stroke.
- Tue Feb 17, 2015 11:00 pm
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 218821
Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
So is there no Rad Suit power-up for this mod? And what does the Defense Sphere do? Does it upgrades your shield?
- Sun Feb 15, 2015 11:56 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281682
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU
I really want to like this, I really do, but there a couple SERIOUS turnoffs for me so far with this: Right now, as the mod is setup, you have to really be killing nonstop WITH THE KHARON, don't even bother with using the guns, to get access to a lot of the benefits that will keep you alive ...
- Fri Feb 13, 2015 2:14 am
- Forum: Gameplay Mods
- Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
- Replies: 288
- Views: 43157
Re: [BETA] Duke Nukem: War against the Doomed
Are you gonna include the Enforcer or Devastator?
- Wed Feb 11, 2015 5:27 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470491
Re: ÆoD (patch 6.02 (01-22-12))
Link to the coding package is broken
- Tue Feb 10, 2015 5:59 am
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281682
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU
Still hoping for a Valentine Date with Hae-Lin. Lol
- Fri Feb 06, 2015 11:41 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269093
Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT
Alteisen - That is really weird and I can't think of any possible reason that would happen. Hm. Were you using only BDJ and TNT and nothing else? I had some weirdness regarding zombies when playing PSXDOOM TNT but not the regular one. Next time it happens, will you save it and then post the save ...
- Thu Feb 05, 2015 6:15 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269093
Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT
That's startling. How many times has that happened? I was playing through it on TNT Evilution, map 03, the zombie was labeled as "Headshotactor1" I tried everything, chainsaw to bfg, nothing works. Thankfully that bugged zombie wasn't counted on the kill percentage. I thought it would end on that ...
- Thu Feb 05, 2015 10:25 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269093
Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT
Yeah I got a disturbing bug here. When I sometimes gib a zombie, it spawns an Invulnerable Zombie actor that chases you throughout the area. You can't kill it whatsoever.
- Wed Feb 04, 2015 7:24 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281682
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU
Well those Souls are demonic souls so it's justified. It's not like you're cutting down innocent souls. Hae-Lin is *forever* alone in a mass hordes of demonic incursion. Come on Hae-Lin is an Angel of Death. Kharon is her reaping scythe. Dark? Sure. Demonic? Absolutely not.
- Sun Feb 01, 2015 8:34 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269093
Re: BrutalDoomJay20 - melee combos ahoy
The gibs still block the elevators and door ways. I'd have to noclip to get through them.