Search found 33 matches

by Alteisen
Fri Apr 10, 2015 3:44 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884645

Re: [Update] The Guncaster - Here comes that funny feeling a

2 Megawads in. Yep, I really love the increased difficulty of the mod. I find myself conserving ammo and mana in tight situations. And the Gunzerk was a bliss! The ammo pools of each gun is balanced through the amount of per shot fired. And by far my favorite gun is the handgun. I mean look at the ...
by Alteisen
Sun Apr 05, 2015 6:35 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281682

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

Shit, we already have skeletons. Now DEMON SKELETONS?! Fuck, run for your lives!!!
by Alteisen
Thu Apr 02, 2015 10:49 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281682

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.8 OSHITOSHI

I really really love the Hammer of Cocytus. It's been a life-saver for me ever since the update. (That or I just got the hang of using it. :P) So in honor, I made a thingy on the thing. http://i73.photobucket.com/albums/i217/Braigus09/HammerOfCocytusRedux_zpsqcmncbeq.jpg~original made from the ...
by Alteisen
Fri Feb 20, 2015 9:30 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218821

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

From the mod itself, most aspects are well-polished. But the first-person sprites looks a bit grainy. While we're at it, how about like a Slug shot alt fire for the Autoshotgun and a High-recoil spreadshot from the Nail Shotgun that uses all 4 shells? I'm still hopeful for an update for this truly ...
by Alteisen
Thu Feb 19, 2015 11:01 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281682

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

While we're at Iron Maiden form, Would it be possible for Hae-Lin to have like a Super-Punch? Or a Super-Kick in Iron Maiden form? Same Soul Meter cost and charge-up as the Not-Kamehameha and same damage. An explosive melee strike that can take out a Cyberdemon in one stroke.
by Alteisen
Tue Feb 17, 2015 11:00 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218821

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

So is there no Rad Suit power-up for this mod? And what does the Defense Sphere do? Does it upgrades your shield?
by Alteisen
Sun Feb 15, 2015 11:56 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281682

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

I really want to like this, I really do, but there a couple SERIOUS turnoffs for me so far with this: Right now, as the mod is setup, you have to really be killing nonstop WITH THE KHARON, don't even bother with using the guns, to get access to a lot of the benefits that will keep you alive ...
by Alteisen
Fri Feb 13, 2015 2:14 am
Forum: Gameplay Mods
Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
Replies: 288
Views: 43157

Re: [BETA] Duke Nukem: War against the Doomed

Are you gonna include the Enforcer or Devastator?
by Alteisen
Wed Feb 11, 2015 5:27 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470491

Re: ÆoD (patch 6.02 (01-22-12))

Link to the coding package is broken
by Alteisen
Tue Feb 10, 2015 5:59 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281682

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

Still hoping for a Valentine Date with Hae-Lin. Lol
by Alteisen
Fri Feb 06, 2015 11:41 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269093

Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT

Alteisen - That is really weird and I can't think of any possible reason that would happen. Hm. Were you using only BDJ and TNT and nothing else? I had some weirdness regarding zombies when playing PSXDOOM TNT but not the regular one. Next time it happens, will you save it and then post the save ...
by Alteisen
Thu Feb 05, 2015 6:15 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269093

Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT

That's startling. How many times has that happened? I was playing through it on TNT Evilution, map 03, the zombie was labeled as "Headshotactor1" I tried everything, chainsaw to bfg, nothing works. Thankfully that bugged zombie wasn't counted on the kill percentage. I thought it would end on that ...
by Alteisen
Thu Feb 05, 2015 10:25 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269093

Re: BDJ20 - melee/grenade hotkeys, combos, new fatalities IT

Yeah I got a disturbing bug here. When I sometimes gib a zombie, it spawns an Invulnerable Zombie actor that chases you throughout the area. You can't kill it whatsoever.
by Alteisen
Wed Feb 04, 2015 7:24 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281682

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

Well those Souls are demonic souls so it's justified. It's not like you're cutting down innocent souls. Hae-Lin is *forever* alone in a mass hordes of demonic incursion. Come on Hae-Lin is an Angel of Death. Kharon is her reaping scythe. Dark? Sure. Demonic? Absolutely not.
by Alteisen
Sun Feb 01, 2015 8:34 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269093

Re: BrutalDoomJay20 - melee combos ahoy

The gibs still block the elevators and door ways. I'd have to noclip to get through them.

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