[Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

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TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm

[Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

Post by TerminusEst13 »

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HELLO My Name Is TerminusEst13 And I Made A ZMod for Zandronum
But It Also Works In ZDoom Tooo!!! :)

In This Mod I Inspired By EPIC Anime And Heavy Metal
You Have A Sword In One Hand And Gun In Other!
You Can Slash And THEN SHOOT!
Or Just SLASH!!!

Is Mostly New Graphics Made By Hard Workers People, Image Pictures Not Seen Before In Wads!
Original Sounds AS Well!
FUN Gameplay System As Well!

TEASER VIDEO:
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GITHUB AND DOWNLOAD
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http://github.com/TerminusEst13/Folded1000Times - Hub For GITS
https://drive.google.com/file/d/0B4p2zW ... sp=sharing - PK3 DOWNLOAD HERE (61.8 mbs)
https://drive.google.com/file/d/0B4p2zW ... sp=sharing - SUPER COOL MUSIC PACK :) (2.00 MB)

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SCREENSHOTS:
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STORY:
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Spoiler:
WEAPONS:
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Spoiler:
CREDITS:
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Spoiler:
CHANGELOG:
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Spoiler:
THANK YOUU!!!!!!! AND
ENJOY :)

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PEOPLE HAVE VISITED MY TOPIC

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Last edited by TerminusEst13 on Thu Aug 31, 2017 7:20 pm, edited 30 times in total.
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Xangi
Posts: 49
Joined: Fri Nov 02, 2012 8:24 pm

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Xangi »

Term pls no, I need my free time for classwork. Damn you.
Toberone
Posts: 289
Joined: Sun May 12, 2013 10:58 pm

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Toberone »

I love this mod, that's all I have to say really. Not tested thoroughly mind you, but it seems the mace can not hit anything if you have the blind guardian equipped. Can't even smack an imp at low power.

Edit: Yea not even at full power, it's like there is an invisible wall in front of Lin cause I just hit thin air with it on.
Last edited by Toberone on Wed Oct 01, 2014 2:17 pm, edited 1 time in total.
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Mike12
Posts: 673
Joined: Fri May 13, 2011 9:10 am

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Mike12 »

COOL DOOM :) :) :)
ManthonyHiggs
Posts: 1
Joined: Thu Jul 17, 2014 12:24 am

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by ManthonyHiggs »

Mike12 wrote:COOL DOOM :) :) :)
Yes!! Very Cool!!!! It is just Like on of My Japanese ANimes! :lol: :3:
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wildweasel
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Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by wildweasel »

This gets...
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Ribo Zurai
Posts: 870
Joined: Fri Jul 03, 2009 1:47 pm

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Ribo Zurai »

topkek i raet dis a 1000000/10!!!1! :wub: :wub: :wub:

seriously though this wad is awesome
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Mav3rick
Posts: 966
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Location: Hell

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Mav3rick »

Hey very solid and great mod :D
have played 6 maps so far and is very well balanced ;)
now i know is a brand new piece of breath out of the oven so here some suggestions

1. make the player grow in some way "stronger" and i mean have the soulsphere give permantelly half token and the mega one token to go beyond the 5 and make the melee more deep
2. can you make the sword do a horizontal arch damage? because for what i notice, the damage is only focus in front of the player and since is a SWORD maybe doing a long or extend range damage to right and left enemies alike will do a better way to deal with many enemies at times
3. make enemies "humans" drop diferent kind of ammo but in random way, 80% bullets, 60% shells, etc.. it will help on those map that you need to kill from distant more balance
4. give demons special drops, like regenerating health, more energy from souls, even keep the "fury" metter active for long time, of course this kind of power is limited

so far look good and refreshing :D keep up the great looking work
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Carbine Dioxide
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Location: Anywhere.

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Carbine Dioxide »

I have been waiting for this mod, and it is awesome! I love the fact that you hold a melee weapon and a ranged weapon at the same time! Even when holding a grenade launcher! :D
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Blox
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Location: Apathetic Limbo

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Blox »

Mike12 wrote:COOL DOOM 8-)
not 8-) COOL DOOM 8-) enough!!
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Valherran
Posts: 1388
Joined: Tue Oct 27, 2009 12:58 pm

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Valherran »

Ahhh, so this is what you have been up to for the past 2-3 months. :-P
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Silentdarkness12
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Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Silentdarkness12 »

Okay, so i've been Steam-chat-thing-ing with Terminus.

The problem of not being able to hit anything with anything after getting a Blind Guardian is due to the mechanics of the Blind Guardian. It blocks attacks behind you. Problem is, it seems that attacks and projectiles the player fires end up getting blocked by the Blind Guardian. A little too close to the player.
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TerminusEst13
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Joined: Mon Nov 09, 2009 3:08 pm

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by TerminusEst13 »

And since it's kind of a giant game-breaking issue, will be fixed tonight (along with a few other game-breaking issues) in a dreaded b build.

Please hang on to your pants, I apologize for the trouble.
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HorrorMovieRei
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Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by HorrorMovieRei »

Sickass.
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Carbine Dioxide
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Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

Post by Carbine Dioxide »

It always was absolutely crazy, let's rock! *Attempts to turn on juke box*

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