Solid shootable 3D floor blocks projectiles

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Nightfall
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Solid shootable 3D floor blocks projectiles

Post by Nightfall »

A solid but shootable (via inverse shootability flag) 3D floor will pass hitscans but blocks projectiles. If it blocks projectiles you cannot really shoot through it, right? :geek:

Thus the logic in the behavior seems off to me. I cannot tell whether or not this is intentional.
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Enjay
 
 
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Re: Solid shootable 3D floor blocks projectiles

Post by Enjay »

My guess is that it is like 3D mid textures that can be hitscanned through but will not let projectiles through.

http://forum.zdoom.org/viewtopic.php?f= ... 2&p=440892
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Nightfall
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Re: Solid shootable 3D floor blocks projectiles

Post by Nightfall »

That's kind of what I was thinking too. I recently addressed that for 3D midtextures, perhaps a similar flag is needed for 3D floors?
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