Thus the logic in the behavior seems off to me. I cannot tell whether or not this is intentional.
Solid shootable 3D floor blocks projectiles
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Solid shootable 3D floor blocks projectiles
A solid but shootable (via inverse shootability flag) 3D floor will pass hitscans but blocks projectiles. If it blocks projectiles you cannot really shoot through it, right? 
Thus the logic in the behavior seems off to me. I cannot tell whether or not this is intentional.
Thus the logic in the behavior seems off to me. I cannot tell whether or not this is intentional.
Re: Solid shootable 3D floor blocks projectiles
My guess is that it is like 3D mid textures that can be hitscanned through but will not let projectiles through.
http://forum.zdoom.org/viewtopic.php?f= ... 2&p=440892
http://forum.zdoom.org/viewtopic.php?f= ... 2&p=440892
Re: Solid shootable 3D floor blocks projectiles
That's kind of what I was thinking too. I recently addressed that for 3D midtextures, perhaps a similar flag is needed for 3D floors?
