New Deathmatch Flags

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Karate Chris
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New Deathmatch Flags

Post by Karate Chris »

I have added some new and hopefully interesting deathmatch flags:
  • All monsters must be killed before you can use a switch to exit (The ACS exit command is still allow)
  • The ability to disable the automap
  • The ability to prevent friends showing up on the automap
  • The ability to prevent players using spy mode
  • The ability to allow the chasecam cheat
  • The ability to disallow suiciding
See attached.
Last edited by Karate Chris on Wed Dec 24, 2008 4:28 am, edited 1 time in total.
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Cutmanmike
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Re: New Deathmatch Flags

Post by Cutmanmike »

Stick an autoaim one in to seal the deal!
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Project Shadowcat
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Re: New Deathmatch Flags

Post by Project Shadowcat »

Cutmanmike wrote:Stick an autoaim one in to seal the deal!
I think that one's already in...?
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HotWax
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Re: New Deathmatch Flags

Post by HotWax »

Project Dark Fox wrote:
Cutmanmike wrote:Stick an autoaim one in to seal the deal!
I think that one's already in...?
If it is, I'm not seeing it. Typing "cvarlist *aim*" in the console gives three results:

sv_smartaim
autoaim
sv_nobfgaim
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Project Shadowcat
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Re: New Deathmatch Flags

Post by Project Shadowcat »

My mistake.
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Cutmanmike
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Re: New Deathmatch Flags

Post by Cutmanmike »

Here's an example why. Ghouls vs Humans uses two classes which are severely effected by autoaim. One class flies constantly, so he's usually above the player. People who still refuse to use mouselook will not be able to play GVH properly because of this and will constantly have a disadvantage. If you ask me, they shouldn't be playing until they learn how to mouselook. People can still use autoaim though simply to improve their aim regardless of if they're mouselooking or not. I see this as a handicap.

I know that it's never going to happen but it just annoys me that there's NO control over it. The best solution if you ask me would be a flag but it's been no'd over and over and over.


Edit: Okay for whatever reason Soulpriestess decided to remove her post/rant/whatever, please ignore. :|
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Spleen
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Re: New Deathmatch Flags

Post by Spleen »

I mostly use autoaim for owning creepers with dual pistols :P

[edit: oops forgot to say, awesome flags, Chris!]
Last edited by Spleen on Mon Dec 22, 2008 8:59 am, edited 1 time in total.
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Cutmanmike
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Re: New Deathmatch Flags

Post by Cutmanmike »

Yeah that too. You bloody bugger. :instagib:
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Rachael
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Re: New Deathmatch Flags

Post by Rachael »

Cutmanmike wrote: Edit: Okay for whatever reason Soulpriestess decided to remove her post/rant/whatever, please ignore. :|
I removed it because it was based on me not reading the post as fully as I should have, and I made some assumptions that I shouldn't have. Sorry about that.

To be honest, I thought it kind of made me look stupid.
Karate Chris
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Re: New Deathmatch Flags

Post by Karate Chris »

Okay, I've added an autoaim disabling deathmatch flag. I've put it in with the other flags.

See attached.
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Cutmanmike
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Re: New Deathmatch Flags

Post by Cutmanmike »

woo!
CaptainToenail
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Re: New Deathmatch Flags

Post by CaptainToenail »

Very nice, you should only ever really be using autoaim if you are playing without the mouse ala original Doom, it seems like cheating to use it with mouselook, how about a flag that only allows autoaim if mouselook is disabled?
DoomKn1ght_
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Re: New Deathmatch Flags

Post by DoomKn1ght_ »

Why not "all secrets must be found" dm flag?
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Spleen
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Re: New Deathmatch Flags

Post by Spleen »

DoomKn1ght_ wrote:Why not "all secrets must be found" dm flag?
Because that's why they're secrets :p Secrets aren't supposed to be necessary to complete a level
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Re: New Deathmatch Flags

Post by DoomKn1ght_ »

Spleen wrote:Because that's why they're secrets :p Secrets aren't supposed to be necessary to complete a level
It can be interesting to force players to explore the level and as "all monsters m b k" it prevent some player to
do speedrun tricks and add an interesting challenge to coop game.

EDIT: nevermind

I suck at coding but what about this:

Code: Select all

level.killed_monsters != level.total_monsters)
Isn't "<=" better for this because of pain elemental, please don't yell at me I don't know the code at all.
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