- All monsters must be killed before you can use a switch to exit (The ACS exit command is still allow)
- The ability to disable the automap
- The ability to prevent friends showing up on the automap
- The ability to prevent players using spy mode
- The ability to allow the chasecam cheat
- The ability to disallow suiciding
New Deathmatch Flags
Moderator: GZDoom Developers
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New Deathmatch Flags
I have added some new and hopefully interesting deathmatch flags:
Last edited by Karate Chris on Wed Dec 24, 2008 4:28 am, edited 1 time in total.
- Cutmanmike
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Re: New Deathmatch Flags
Stick an autoaim one in to seal the deal!
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Re: New Deathmatch Flags
I think that one's already in...?Cutmanmike wrote:Stick an autoaim one in to seal the deal!
Re: New Deathmatch Flags
If it is, I'm not seeing it. Typing "cvarlist *aim*" in the console gives three results:Project Dark Fox wrote:I think that one's already in...?Cutmanmike wrote:Stick an autoaim one in to seal the deal!
sv_smartaim
autoaim
sv_nobfgaim
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Re: New Deathmatch Flags
My mistake.
- Cutmanmike
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Re: New Deathmatch Flags
Here's an example why. Ghouls vs Humans uses two classes which are severely effected by autoaim. One class flies constantly, so he's usually above the player. People who still refuse to use mouselook will not be able to play GVH properly because of this and will constantly have a disadvantage. If you ask me, they shouldn't be playing until they learn how to mouselook. People can still use autoaim though simply to improve their aim regardless of if they're mouselooking or not. I see this as a handicap.
I know that it's never going to happen but it just annoys me that there's NO control over it. The best solution if you ask me would be a flag but it's been no'd over and over and over.
Edit: Okay for whatever reason Soulpriestess decided to remove her post/rant/whatever, please ignore.
I know that it's never going to happen but it just annoys me that there's NO control over it. The best solution if you ask me would be a flag but it's been no'd over and over and over.
Edit: Okay for whatever reason Soulpriestess decided to remove her post/rant/whatever, please ignore.

Re: New Deathmatch Flags
I mostly use autoaim for owning creepers with dual pistols 
[edit: oops forgot to say, awesome flags, Chris!]

[edit: oops forgot to say, awesome flags, Chris!]
Last edited by Spleen on Mon Dec 22, 2008 8:59 am, edited 1 time in total.
- Cutmanmike
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Re: New Deathmatch Flags
Yeah that too. You bloody bugger. 

Re: New Deathmatch Flags
I removed it because it was based on me not reading the post as fully as I should have, and I made some assumptions that I shouldn't have. Sorry about that.Cutmanmike wrote: Edit: Okay for whatever reason Soulpriestess decided to remove her post/rant/whatever, please ignore.
To be honest, I thought it kind of made me look stupid.
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Re: New Deathmatch Flags
Okay, I've added an autoaim disabling deathmatch flag. I've put it in with the other flags.
See attached.
See attached.
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Re: New Deathmatch Flags
Very nice, you should only ever really be using autoaim if you are playing without the mouse ala original Doom, it seems like cheating to use it with mouselook, how about a flag that only allows autoaim if mouselook is disabled?
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Re: New Deathmatch Flags
Why not "all secrets must be found" dm flag?
Re: New Deathmatch Flags
Because that's why they're secretsDoomKn1ght_ wrote:Why not "all secrets must be found" dm flag?

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Re: New Deathmatch Flags
It can be interesting to force players to explore the level and as "all monsters m b k" it prevent some player toSpleen wrote:Because that's why they're secretsSecrets aren't supposed to be necessary to complete a level
do speedrun tricks and add an interesting challenge to coop game.
EDIT: nevermind
I suck at coding but what about this:
Code: Select all
level.killed_monsters != level.total_monsters)