[Not a bug] Splash Damage problem!

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Thrasher
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Splash Damage problem!

Post by Thrasher »

When I set the splash damage for the rockets so that I am immune, the barrel damage effect also changes. :(
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randi
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Post by randi »

Sorry, that's splash damage for everything you're changing, not just the rocket.
Xaser

Post by Xaser »

You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.
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wildweasel
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Post by wildweasel »

Can't you already do that with the DEH "Missile Damage = X" tag?
Guest

Post by Guest »

Xaser wrote:You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.
[CODEPTR]
Frame 109 = Explode

Simple as that.
[quote="wildweasel]Can't you already do that with the DEH "Missile Damage = X" tag?[/quote]No, that's how much damage a direct hit does. For example, the plasma bullet does a minimum of 5 damage, and will also do any multiples of 5 until 5x7.
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deathz0r
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Post by deathz0r »

Bah, forgot to log in.
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Xaser
 
 
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Post by Xaser »

I AM SO STUPID!!! :x :x :x

I've been editing dehacked patches for a long time, and I should have known about the code pointer thing!!! My brain is seriously messed up today... :?

I also remembered a sweet thing i've done with the "explode" code pointer. If you set the code pointer of one of the frames of the plasma bullet as its flying through the air to the "explode" code pointer, ie.

Code: Select all

[CODEPTR] 
Frame 107 = Explode

then it will burn any bad guys (or yourself) that gets close enough for the bullet! This has some pretty cool effects, for example, of you're confronted by a huge group of chaingunners, shoot one shot over their heads and they will all be burnt to a crisp!!! :D

[FUTURE EDIT] Haha! I posted in this thread as a guest!
Last edited by Xaser on Sat Feb 20, 2010 1:55 pm, edited 1 time in total.
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Enjay
 
 
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Post by Enjay »

You'll love the "rip" bit then. Try adding this to your plasma bullet hack. You may want to alter the damage the bullet does down a little.

Thing 35 (Plasma Bullet)
Bits = Rip +PCROSS +IMPACT +NOTELEPORT
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Xaser
 
 
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Post by Xaser »

OMFG!!! :shock: The plasma bullets go right through baddies!!! :o Thanks LOTS, Enjay!!! :D This is going to make my new weapons patch a little more interesting...
Mighty Duck X-treme
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Post by Mighty Duck X-treme »

Heh, good luck on that :-)

/me looks at improved title
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Xaser
 
 
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Post by Xaser »

My gosh, Duck. You now have a title that makes sense! All Hail Enjay, Master of everything Doom! At least in my opinion.

[FUTURE-EDIT] His 'current' title makes sense too, oddly enough.
Last edited by Xaser on Sat Feb 20, 2010 2:02 pm, edited 1 time in total.
Mighty Duck X-treme
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Post by Mighty Duck X-treme »

--FLAME REMOVED--
Last edited by Mighty Duck X-treme on Mon Jul 21, 2003 11:47 am, edited 1 time in total.
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Xaser
 
 
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Post by Xaser »

--REPLY TO FLAME REMOVED--

[FUTURE-EDIT] Correction:

--REPLY TO FLAME [censored word]--

There we go.
Last edited by Xaser on Sat Feb 20, 2010 2:02 pm, edited 1 time in total.
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Hirogen2
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Post by Hirogen2 »

Not to mention the railgun is the most accurate one.

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