[Not a bug] Splash Damage problem!
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 73
- Joined: Wed Jul 16, 2003 3:08 am
- Location: Imperial Moon Base: Thal Vaishet
Splash Damage problem!
When I set the splash damage for the rockets so that I am immune, the barrel damage effect also changes.
-
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
[CODEPTR]Xaser wrote:You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.
Frame 109 = Explode
Simple as that.
[quote="wildweasel]Can't you already do that with the DEH "Missile Damage = X" tag?[/quote]No, that's how much damage a direct hit does. For example, the plasma bullet does a minimum of 5 damage, and will also do any multiples of 5 until 5x7.
-
- Posts: 353
- Joined: Tue Jul 15, 2003 4:09 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Land with them kangaroo
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
I AM SO STUPID!!!
I've been editing dehacked patches for a long time, and I should have known about the code pointer thing!!! My brain is seriously messed up today...
I also remembered a sweet thing i've done with the "explode" code pointer. If you set the code pointer of one of the frames of the plasma bullet as its flying through the air to the "explode" code pointer, ie.
then it will burn any bad guys (or yourself) that gets close enough for the bullet! This has some pretty cool effects, for example, of you're confronted by a huge group of chaingunners, shoot one shot over their heads and they will all be burnt to a crisp!!!
[FUTURE EDIT] Haha! I posted in this thread as a guest!
I've been editing dehacked patches for a long time, and I should have known about the code pointer thing!!! My brain is seriously messed up today...
I also remembered a sweet thing i've done with the "explode" code pointer. If you set the code pointer of one of the frames of the plasma bullet as its flying through the air to the "explode" code pointer, ie.
Code: Select all
[CODEPTR]
Frame 107 = Explode
then it will burn any bad guys (or yourself) that gets close enough for the bullet! This has some pretty cool effects, for example, of you're confronted by a huge group of chaingunners, shoot one shot over their heads and they will all be burnt to a crisp!!!
[FUTURE EDIT] Haha! I posted in this thread as a guest!
Last edited by Xaser on Sat Feb 20, 2010 1:55 pm, edited 1 time in total.
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
-
- Posts: 272
- Joined: Tue Jul 15, 2003 5:48 pm
- Location: Chesterfield, Missouri
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
-
- Posts: 272
- Joined: Tue Jul 15, 2003 5:48 pm
- Location: Chesterfield, Missouri
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
-
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany