[Wolfenstein: Blade of Agony] v3.1 released (p204)
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	The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Where's the blue key in Operation: Paris?  I've been through every area I can get to around the plaza and I can't find it anywhere.
			
			
									
						
										
						Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I think it's a remnant of an earlier version of the level. If you noclip around you'll see some weird unreachable areas.
			
			
									
						
										
						Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Wait, if that's the case how do I complete the "Secure the plaza" objective if I can't get to the rest of the enemies?Gez wrote:I think it's a remnant of an earlier version of the level. If you noclip around you'll see some weird unreachable areas.
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Did you get the Skull Key?
			
			
									
						
										
						- hoover1979
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Excellent work!  This looks promising and I have added it to my mod watchlist.
   This looks promising and I have added it to my mod watchlist.  
 
Keep up the great work!
			
			
									
						
										
						 This looks promising and I have added it to my mod watchlist.
   This looks promising and I have added it to my mod watchlist.  
 Keep up the great work!

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Yes I did, but darned if I can find any door to use it on.Ozymandias81 wrote:Did you get the Skull Key?
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
@hoover1979
Thank you kindly for your words! 
 
@Steve1664
Then you have to get back to Juliette. You'll notice there that you have missed something
			
			
									
						
										
						Thank you kindly for your words!
 
 @Steve1664
Then you have to get back to Juliette. You'll notice there that you have missed something

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
First, I want to say that I absolutely love this game.  It's beautifully done, and it's devilishly addictive.  I'm also having a problem with Operation: Paris, though.
			
			
									
						
										
						Spoiler:
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
The tank most propably
			
			
									
						
										
						Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Hello,
I am using an older version of gzdoom (gzdoom-x64-g2.3pre-292-g747b612) after playing it on the latest development build to prevent any 3D objects from no appearing in the game, but for some reason the "objectives screen" doesn't want to appear. (I did assign a button to it in the options menu)
Did I forget to click something or is there perhaps a problem with the gzdoom build?
* edit: dammit, I was looking in the wrong option menu. Issue resolved.
			
			
									
						
										
						I am using an older version of gzdoom (gzdoom-x64-g2.3pre-292-g747b612) after playing it on the latest development build to prevent any 3D objects from no appearing in the game, but for some reason the "objectives screen" doesn't want to appear. (I did assign a button to it in the options menu)
Did I forget to click something or is there perhaps a problem with the gzdoom build?
* edit: dammit, I was looking in the wrong option menu. Issue resolved.
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
If you're alright with this Tormentor667, I could touch up the weapons to match BJ's player sprite.
			
			
									
						
										
						- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
We are open for any kind of suggestions and improvements, so thanks for the offer. Would you mind sharing an example?Luigi2600 wrote:If you're alright with this Tormentor667, I could touch up the weapons to match BJ's player sprite.
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Beautifull mod, I am in 3rd mission so far and I am enjoying myself. I found all secrets but I am not sure where to find the cartridges. I have tried to spawn them with console command, but after I insert them into the machine nothing but an error message about unknown script appears. I guess, they are not implemented yet? Can not wait to play game withing a game  
			
			
									
						
										
						
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
ExactlySokoro wrote:I guess, they are not implemented yet? Can not wait to play game withing a game







