There is well enough ammo and health. Use the cyberdemons if needUnTrustable wrote:Okay... i testplay this map... but......
This aint good dude.
I mean... YOU play the map and YOU show us how to complete this map.
As soon as YOU can play and win this map..... then we talk further
Thats how i make maps.
You just went crazy putting in as much monsters you possibly could.
This map can only be won by using extreme powerful weapons... and at least a seven times more ammount of ammo.
trickandtrap.wad
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: trickandtrap.wad
Re: trickandtrap.wad
This map is a example of what i think is a excellent map. Simple and very fun to play 
- wildweasel
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Re: trickandtrap.wad
Can you record video of yourself completing the level?ztktx wrote:This map is a example of what i think is a excellent map. Simple and very fun to play
Re: trickandtrap.wad
I've already completed this map.
Only the mid revenants are actually difficult, but if you can get away cyberdemons will help a lot.
Only the mid revenants are actually difficult, but if you can get away cyberdemons will help a lot.
- UnTrustable
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Re: trickandtrap.wad
Then record one of your attempts.
This could be a help for you, when you create a map.
Unless you want to have an unbeatable map.
This could be a help for you, when you create a map.
Unless you want to have an unbeatable map.
Re: trickandtrap.wad
Well sure. I recorded my play and uploading now. I died but you can see it's only because on my mistake. Map is not impossible
- 4thcharacter
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Re: trickandtrap.wad
Vaecrius wrote:A staph-themed map would be interesting!
eew
Re: trickandtrap.wad
"Completing."
Well, you lasted quite a while before eventually succumbing to the rocket spam of the Cyberdemons you consciously put there.
Well, you lasted quite a while before eventually succumbing to the rocket spam of the Cyberdemons you consciously put there.
- Tapwave
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Re: trickandtrap.wad
I tried it. My answer is no.
The architecture is very basic, and you're still putting a ton of monsters everywhere. Here is a tip.
Stop trying to make slaughtermaps. Pick a different genre.
Slaughtermaps require some very precise positioning and balance to be completed and found to be fun. At the moment you have neither of those senses.
Try just making maps. Don't put any objects in them. Just make maps. Get a feel of the editor. Get a feel of how you want your levels to flow. Keep going until you feel your planning is going well. Post images, ask for criticism.
See what people have in mind or want to tell you about it.
The architecture is very basic, and you're still putting a ton of monsters everywhere. Here is a tip.
Stop trying to make slaughtermaps. Pick a different genre.
Slaughtermaps require some very precise positioning and balance to be completed and found to be fun. At the moment you have neither of those senses.
Try just making maps. Don't put any objects in them. Just make maps. Get a feel of the editor. Get a feel of how you want your levels to flow. Keep going until you feel your planning is going well. Post images, ask for criticism.
See what people have in mind or want to tell you about it.
- UnTrustable
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Re: trickandtrap.wad
My answer is also no.
I need a real extreme big gun, you know... some big gun even more stronger than the BFG9000 or the BFG10K....
Otherwise i will go to use my Instant Monster Killer (IMK) powerup.
I tried a second time, without Skulltag's weapons... but again, its a big NO.
I need a real extreme big gun, you know... some big gun even more stronger than the BFG9000 or the BFG10K....
Otherwise i will go to use my Instant Monster Killer (IMK) powerup.
I tried a second time, without Skulltag's weapons... but again, its a big NO.
Spoiler:
Last edited by UnTrustable on Sat Nov 05, 2016 12:09 pm, edited 1 time in total.
- Gamer With Dignity
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Re: trickandtrap.wad
I found the trick but where's the trap?
e: found it
e: found it
Last edited by Gamer With Dignity on Sat Nov 05, 2016 1:35 pm, edited 1 time in total.
- UnTrustable
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Re: trickandtrap.wad
Gamer With Dignity wrote:I found the trick but where's the trap?
Anyways.... i used my IMK...
Spoiler: Yes i know... IMK is not fair either...Yes, its that pink round bobbing Romero-face in the corner.
And this is what you will receive in responce when you make an impossible-to-complete map.
People WILL seek balance.... somehow.....somewhere
My IMK is ONE of these balances....
Re: trickandtrap.wad
I'm working on a map that is supposed to be educational for ztktx. I'm curious what I can do with stock textures, vanilla weapons and gameplay, UDMF and ZDoom. I want to recreate ztktx's killfest but make it more strategic and playable. I'm trying my skills at making a seamless atmosphere. Oh, and there's gonna be less Revenants. Too much agitation. This map also helps me test some stuff I've always wanted to test but didn't find the time for, so you could say I'm killing two birds with one stone.
I will probably release the map in this thread and if people find it interesting, I might make a dedicated thread for better visibility.
Current mapping time: 5h 30m.
Percent complete: 50%
Why am I bothering? Two reasons, actually.
1) I wanted to map a little and found a good reason.
2) I want to show ztktx that he can make good maps in a reasonable amount of time. I'm using slopes and such, which aren't necessary, but they help for a non-blocky environment. There are also two scripts, but they're very basic. Although I do have a feeling that there will be exactly zero improvement on his side, so I guess I'm doing it more for myself.
I will probably release the map in this thread and if people find it interesting, I might make a dedicated thread for better visibility.
Current mapping time: 5h 30m.
Percent complete: 50%
Why am I bothering? Two reasons, actually.
1) I wanted to map a little and found a good reason.
2) I want to show ztktx that he can make good maps in a reasonable amount of time. I'm using slopes and such, which aren't necessary, but they help for a non-blocky environment. There are also two scripts, but they're very basic. Although I do have a feeling that there will be exactly zero improvement on his side, so I guess I'm doing it more for myself.
