trickandtrap.wad

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ztktx
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trickandtrap.wad

Post by ztktx »

I've created a new map. Please play and comment.

My idea was to make a small and difficult battle-style map. Small map and a lot monsters, not all at once though. I also assure you the map is not impossible, but not sure if you can kill everything.

http://www.mediafire.com/file/4wtzqhaz5 ... ndtrap.wad

http://i.imgur.com/enqvtDa.png
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CWolf
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Re: trickandtrap.wad

Post by CWolf »

Dude, staph. Just staph, okay?
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Tapwave
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Re: trickandtrap.wad

Post by Tapwave »

CWolf wrote:Dude, staph. Just staph, okay?
Now put it in a more constructive fashion.
ztktx
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Re: trickandtrap.wad

Post by ztktx »

The map is better than it looks
ztktx
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Re: trickandtrap.wad

Post by ztktx »

I very much like how i made the map level down with progress. In the end almost every wall has lowered and the map is all flat.

Can anyone actually explain to me, how do i make the textures change? I tried but could not get it to work. I could do interesting things with that
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Accensus
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Re: trickandtrap.wad

Post by Accensus »

CWolf wrote:Dude, staph. Just staph, okay?
Without bad maps we wouldn't appreciate the good ones as much.
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lil'devil
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Re: trickandtrap.wad

Post by lil'devil »

It's not bad, it's avantgarde.
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cambertian
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Re: trickandtrap.wad

Post by cambertian »

lil'devil wrote:It's not bad, it's avantgarde.
"Ceci n'est pas une carte."
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ZioMcCall
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Re: trickandtrap.wad

Post by ZioMcCall »

CWolf wrote:Dude, staph. Just staph, okay?
He's still learning,ok?OK?
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UnTrustable
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Re: trickandtrap.wad

Post by UnTrustable »

ZioMcCall wrote:
CWolf wrote:Dude, staph. Just staph, okay?
He's still learning,ok?OK?
THIS :wink:
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Accensus
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Re: trickandtrap.wad

Post by Accensus »

My first map, while just a modified MAP01, at least had a simple and different-from-the-original concept. Dark rooms, base in rocks instead of outside, lame arena and a boss fight. All his maps are basically the same thing over and over again. You don't learn by doing the same thing over and over again, man. The editor is NOT alien technology and is ridiculously easy to use. All you have to do is plan your map, draw it on paper or something. Make an interesting concept. You can do high quality simple maps, too. By high quality and simple I mean a simple square room with killer effects, atmosphere and a fight with gradually increasing difficulty. Simple, but still more interesting than plain box full of cyberdemons.

I'll play the map now.

EDIT: Quit exactly 10 seconds after starting the map. I looked at the automap with iddt and Alt+F4'd. This isn't improving. This is the opposite. You're not even trying anymore.
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UnTrustable
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Re: trickandtrap.wad

Post by UnTrustable »

Okay... i testplay this map... but......

This aint good dude.

I mean... YOU play the map and YOU show us how to complete this map.
As soon as YOU can play and win this map..... then we talk further
Thats how i make maps.
You just went crazy putting in as much monsters you possibly could.
This map can only be won by using extreme powerful weapons... and at least a seven times more ammount of ammo.

Last edited by UnTrustable on Fri Nov 04, 2016 9:43 pm, edited 1 time in total.
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Ethril
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Re: trickandtrap.wad

Post by Ethril »

CWolf wrote:Dude, staph. Just staph, okay?
You keep using that word. I do not think it means what you think it means.
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Caligari87
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Re: trickandtrap.wad

Post by Caligari87 »

It should be "stahp" if you're going for the meme-like sense of the word.
Spoiler: example
8-)
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Matt
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Re: trickandtrap.wad

Post by Matt »

A staph-themed map would be interesting!
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