AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Kontra Kommando
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
impressive work!
Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
That is one nice looking pulse rifle. I think that's the cleanest sprite I've seen of one.jdredalert wrote:I guess there's no problem about showing this little sneak peak...
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
Entirely agree with you -Ghost-, jd really made a great job on this one 

- jdredalert
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
Last edited by jdredalert on Sat Feb 20, 2016 6:35 am, edited 1 time in total.
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
Even so, i know ripped weapons that don't look that good. The predator's claws/blades were my first rip and they were really odd-looking. However thanks to you now they are looking greatjdredalert wrote:pepedrago did a good job, i just ripped and recolored it.
Anyway, stay tuned for more pics.

Now a little update about the mod :
1 - I added the auto-turret in the randomized weapon for the marine.
2 - I also added a random bonus berserk pack at the begining of each map to help the player deals with the newly revised difficulty. ***
3 - The reload and firing speed of the normal shotgun are now a bit faster to compensate with the lower ammo clip size
4 - Drones and Warriors are now more regular spawns(expect them where you usually can see Demons. Their strength remain the same
5 - Acid balls thrown by Drones and Dragoons are less accurate
6 - The mercs and rifle droids are no longer hit-scan enemies(their aim is randomized instead of always hitting the player whenever they fire)
*** This is some kind of in-game helper, i will make it optional with a configurable key or a menu option ON/OFF.
That's all for now

- jdredalert
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
I don't understand this part, I thought the mercs and rifle droids were always projectile enemies and not hitscan.The mercs and rifle droids are no longer hit-scan enemies
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
It means they can miss the player unlike in the last version. The further they are from the player the less accurate their shots are and the higher is the chance they miss the player. The droids with rifle will miss less often than the mercs because the randomize trajectory has smaller value. The smartgunner will still be accurate as h*** because, well he is using a smartgun that lock-on target and the flamethrower droids remain unchanged because if i add randomization to the flame trajectory it gives odd results.
Now a little update since i have the time
The option to activate and desactivate the bonus berserk giver(basically it only gives a berserk pack at the begining of each map giving the player a little edge if the previous map was hard or if the map maker put a trap that kills the player as an exit to his map) is now accessible in the Miscellaneous Options in the Options Menu. It's set to "YES" by default.
That's all for now.
Now a little update since i have the time

The option to activate and desactivate the bonus berserk giver(basically it only gives a berserk pack at the begining of each map giving the player a little edge if the previous map was hard or if the map maker put a trap that kills the player as an exit to his map) is now accessible in the Miscellaneous Options in the Options Menu. It's set to "YES" by default.
That's all for now.
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Re: Aliens vs Predator 1.4 - SSG or Not SSG -New Pool!
Poll results :
Yes to SSG - 2
Yes to Sniper - 1
No to SSG - 1
No to Sniper -1
Yes to both - 13
No to both - 1
Cumulative results :
SSG - 15 Votes minus the "no" votes = 13 Votes
Sniper - 14 Votes minus the "no" votes = 12 Votes
Final results : The SSG is the winner and will be part of the AvP 1.4 release.
Thanks for all your votes
Now a little update about the mod.
After some pm'ed me about their concerns about the new changes that could be too extreme and make the mod unplayable i reconcidered some of the changes
1 - All enemies HP has been reduced to their previous value of the 1.3 build
2 - All weapons of the marine are back to the 1.3 value
3 - All boosted enemies attacks have been reduced back to their 1.3 value.
4 - The max armor of the marine is now 200 instead of 500.
5 - All weapons have specific damage type for a better adjustment of the damages on the different enemies
6 - The radsuit no longer give armor points
7 - A visual warning has been added to the Marine's HUD due to conpensate with the hard-to-read digits at hi resolutions.
9 - The HandCannon (that overpowered 6-shots pistol) has been nerfed a lot but don't worry it's still kicks asses
On top of that, as you already know, jdredalert is doing a fantastic revamp job on the weapon's sprites.
More to come
NOTE : Your advices, opinions and concerns are always taken into conciderations even if sometimes i might seem reluctant at some ideas. My ultimate goal is to make this mod fun and challenging at the same time. So don't hesitate to voice your thoughts about the mod.
Yes to SSG - 2
Yes to Sniper - 1
No to SSG - 1
No to Sniper -1
Yes to both - 13
No to both - 1
Cumulative results :
SSG - 15 Votes minus the "no" votes = 13 Votes
Sniper - 14 Votes minus the "no" votes = 12 Votes
Final results : The SSG is the winner and will be part of the AvP 1.4 release.
Thanks for all your votes

Now a little update about the mod.
After some pm'ed me about their concerns about the new changes that could be too extreme and make the mod unplayable i reconcidered some of the changes
1 - All enemies HP has been reduced to their previous value of the 1.3 build
2 - All weapons of the marine are back to the 1.3 value
3 - All boosted enemies attacks have been reduced back to their 1.3 value.
4 - The max armor of the marine is now 200 instead of 500.
5 - All weapons have specific damage type for a better adjustment of the damages on the different enemies
6 - The radsuit no longer give armor points
7 - A visual warning has been added to the Marine's HUD due to conpensate with the hard-to-read digits at hi resolutions.
Spoiler:8 - The SSG and the Shotgun are sharing the same shells (the SSG was originally designed with separate shells)
9 - The HandCannon (that overpowered 6-shots pistol) has been nerfed a lot but don't worry it's still kicks asses

On top of that, as you already know, jdredalert is doing a fantastic revamp job on the weapon's sprites.
More to come

NOTE : Your advices, opinions and concerns are always taken into conciderations even if sometimes i might seem reluctant at some ideas. My ultimate goal is to make this mod fun and challenging at the same time. So don't hesitate to voice your thoughts about the mod.
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Re: Aliens vs Predator 1.4 - SSG is the winner !!!
*** MARKED FOR DELETION ***
Last edited by Endless123 on Mon Feb 22, 2016 9:12 pm, edited 2 times in total.
- jdredalert
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- Joined: Sat Jul 13, 2013 10:13 pm
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Re: Aliens vs Predator 1.4 - IMPORTANT POLL !!
You forgot to give 'em something to test with 
Have fun ladies and gents: link nuked from orbit

Have fun ladies and gents: link nuked from orbit
Last edited by jdredalert on Mon Feb 22, 2016 5:48 pm, edited 2 times in total.
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- Joined: Wed Aug 28, 2013 1:36 pm
Re: Aliens vs Predator 1.4 - IMPORTANT POLL !!
*** MARKED FOR DELETION ***
Last edited by Endless123 on Mon Feb 22, 2016 9:12 pm, edited 6 times in total.
- jdredalert
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Re: Aliens vs Predator 1.4 - IMPORTANT POLL !!
This is an sligtly updated version of the file i sent you earlier. See if someone will find the same weird behaviors as we did.
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Re: Aliens vs Predator 1.4 - IMPORTANT POLL !!
*** MARKED FOR DELETION ***
Last edited by Endless123 on Mon Feb 22, 2016 9:12 pm, edited 2 times in total.
- jdredalert
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Re: Aliens vs Predator 1.4 - IMPORTANT POLL !!
Just got home and located the problem. Endless, could you edit your post that quoted me to erase the link? There's no point keeping the early wip file around anymore.
- jdredalert
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Re: Aliens vs Predator 1.4
Something i did out of boredom:

is this new version approved?

is this new version approved?