Here where to get it : http://devbuilds.drdteam.org/gzdoom/
Download the one at the top of the list[/color]
Hello guys and girls,
I wanted to play Doom as a Predator for awhile and there is no mod around where i could play as the Predator instead of the usual doomguy marine. Of course there is some good AvP mods like AvPvT (which is really fun to play) but none of them is offering to play as the Predator.
Due to my limited artistic skills there is some oddities in this mod and i apologize in advance in case it could irritate someone.
Note that the HUD is set to be displayed at a resolution of 1024x768 and lower resolution might result in the HUD not being displayed correctly.
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/// AvP 2.0 JDREDALERT EDITION IS OUT FOR TESTING !!! ///
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Video Presentation :
Link for the mod for testing :
AvP 2.0 Final WIP
Balance Patch 1 : Balance Patch 1 (October 9th 2017)
Changes log with the patch :
Spoiler:Weapons Explained
Spoiler:==============================
== NEW UPDATE (Oct 4, 2017) ==
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Download link : AVP20_Final_WIP
Balance Patch 1 : Balance Patch 1 (October 9th 2017)
Changes log with the patch :
Spoiler:Old Stuff
AvP 1.3r1 : AvP 1.3 Revision 1
1.3 uptimized for ZDoom : AvP 1.3 Rev 1 uptimized for ZDoom
Google Drive Link for AvP 1.3Rev 1 Uptimized for ZDoom : AvP 1.3 Rev1 uptimized for ZDoom
Classic Version (no reload) : AvP 1.3 Rev1 Classic(No Reload)
Add-On for AvP 1.3 ONLY : 2-Modes Plasma Caster Add-On
Demo Video of all 3 classes gameplay
NEW VIDEO COMING SOON !!!
Outdated video ...
If the video don't show up it's probably because it haven't finished uploading to youtube
Changes :
Spoiler:______________________________________________________________________________________________________
Great thanks again to Fenderc01 for giving me the opportunity to share this with you
NOTE : All i did is merged the 2 mods and solved some bugs i came across along the way, all the hard work was done by fenderc01.
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// PSX AvP 1.3 Rev2 //
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NEW - PSX AvP Doom 1.3 Rev.2
Many small improvements and i got rid of all unused sounds.
A video
NEW VIDEO COMING SOON !!!
THIS IS THE LAST VERSION, i have no intention to continue improving it from now on. I will concentrate my efforts on the original AvP mod.
Old PSX AvP Doom 1.3r1 (New version with some bugs fix) : PSX AvP Doom 1.3r1
Old version:
PSX AvP Doom 1.3 : PSX AvP Doom 1.3
No Alien Patch for PSX AvP Doom 1.3 : No Alien Patch For AvP Revised 1.2 and 1.3
Changelog :
Spoiler:
NOTE : Please report any bug you come across, it will help me to improve this mod and its variants to offer a better and more enjoyable mod.
Note that even if the video is recorded at low resolution the mod support widescreen resolutions. Why i recorded it that way? Because Youtube is taking A LOT of time uploading widescreen recording
Great thanks to Kontra Kommando and jdredalert for their great help
Lottery explained ...
What it does?
it gives a weapon at random from the class's arsenal. All weapons of the class are part of the lottery. Meaning if the player starts a new game with the Marine he could have the Minigun as starting weapon instead of the Pulse Rifle. Same for the Predator. Each new games start with a random weapon.
Some tips :
While playing the Predator
Stealth is your best ally so be sure to manage your energy wisely. However sometimes it's better to make your way with the good old plasma blaster. Use the Plasma Caster on bosses since it's the most powerful weapon in the Predator's arsenal and the damage and damage radius increase with the # of boosters you collect. Also the use your arsenal wisely too. Sometimes it's better to use the speargun with the rapid fire mode than using the raw power of the smartdisk. Use your thermal visions to spot enemies and reduce the risk of being caught off guard.
Specials :
Speargun has 2 modes, single shot and rapid fire mode. Single shot is more effective after collecting a few boosters but rapid fire mode is more useful most of the time because it's like a machine gun and it stags the enemy
Smart Discs has 3 modes : Normal shot(i think i could call it the random trajectory shot), the low profile shot - which hugs the floors at any height making it really effective in close area, cost 20 energy points per use and finally the high profile shot which is basically a ceiling shot - really effective against the flying aliens when they fly high and are out of reach of other weapons - also cost 20 energy points per use.
The Combi-stick can be use in 2 ways : normal attack and throw attack. The throw attack is extremely effective against droids and strong monsters like the Praetorian and the Super-Runner - it can also freeze enemies nearby with its iceblast radius. Newly added for version 1.2 - each throw uses 150 energy points and can't be used if the remaining energy is bellow 150.
The Plasma Caster is a beast against bosses but can be your doom against enemies if they are too close. It also has 2 modes. The normal shot and the charged shot. Just remember once you shoot with that weapon you'll alert all the surrounding enemies standing near the impact spot of the plasma ball and could lead to some problematic situations so use it wisely
The Marine
Tips :
Use the the Auto-Turrets wisely because they are really rare. You shouldn't run out of ammo but keep an eye on your reserve just in case because some maps are extremely greedy on ammo and have an insane amount of enemies.
Once you picked up a berserk pack your health and armor are both partly filled (200 hp and 500 armor) allowing you to continue the fight with an extra protection.(added in v1.2 - this feature isn't present in previous versions)
Also be really careful where and when you use the claymore mines, they tend to explode in your face if an enemy is too close when you placed one.(claymore mines added in v1.2 and aren't available in previous version)
Specials :
Flares now have 2 roles : Light up the way and a small explosion when they reach their time limit. Use them to get rid of monsters hidden behind a box. It won't always kills the monster but you'll be sure to hurt it enough to take it out without using too much ammo.
The Alien :
Tips :
Use the pounce attack to get out of range of the flamethrower droids. Use your bit attack to heal yourself. Use the acid spitting attack wisely because it causing HP loss each time and can eventually kills you. The Alien can climb really high and go where no other class can so use that ability to hide yourself if you are low on HP and take the time to regenerate. Find a berserk pack as soon as you can the have your speed and regeneration increased along with bite damage. If you have difficulty walking around and navigating due the the boosted speed you can nullify the speed effect by using the "sneak" mode once. This will return the xeno to its default speed while retaining the increased regeneration and bite damage.
Like the Predator class, use your special vision to spot enemies easily and avoid being caught off guard.
For all classes :
Use the Sneak mode to approach an enemy from behind. It will raise your chance of a 1-hit kill[/spoiler]
Note :Older versions of this mod can be played with a widescreen monitor as long as in zdoom the video resolution is set to 1024x768 and the "Force Ratio" option is disabled. That way it will show properly on widescreen monitors.
Have fun
All feedbacks welcome
Big thanks to Kontra Kommando for letting me use his custom enemies, I really appreciate it
Check his Aliens : The Ultimate Doom mod (this one will be awesome )
http://forum.zdoom.org/viewtopic.php?f=19&t=45213
And speaking of great mods, check his Terminator mod, it's a mod with A LOT of potential
http://forum.zdoom.org/viewtopic.php?f=19&t=46128
And his Xenomorphs Custom Monsters mod
http://www.moddb.com/games/doom/addons/ ... orphs-v-11
All quality stuff so don't miss them
Enjoy !!
As always if there is any bugs you noticed just tell me and i'll do my best to fix it
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Suggested maps to play with my mod :
Sergeant_Mark_IV Jungle map
http://www.mediafire.com/download/d4f78 ... z/kdij.zip
Video of this map
This map from Kontra Kommando he just released
http://www.mediafire.com/download/5b3ur ... _v_1.0.wad
Kontra Kommando Xenomorph Tread
http://forum.zdoom.org/viewtopic.php?f=19&t=45213
Have fun
Previous version :
Spoiler:Not Co-Op friendly !!!
Reason : Well it's a predator and predators are jumping fairly high and it could brake map gameplay
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Credits :
jdredalert : For his technical help, his SmartGunner, his laser sight(modified Zero Tolerance single dot version)
Great thanks to jpalomo for letting me use his coding for the monster's health bar of the Predator HUD
Lukas2288 for the claws <-- no longer in use but i think it's fair to keep him on the credits anyway
Tomicapo for telling me about the claw's creator
Jekyll Grim Payne for helping me solving the seeker projectile weird behavior
SigFloyd for his minigun sprite and sounds - no longer in use but i'm keeping him on the credits anyway
Blue Shadow for his help with my HUD once again
Kontra Kommando for his awesome Xenomorphs and Custom Enemies
Mike12 for the original Revenant Missile Launcher from which i customized some details for the PlasmaCaster
Sergeant_Mark_IV for his Plasmagun that served as base for the SpearGun <--no longer in use but i keep him anyway
amv2k9 for pointing me a way to make my Predator laugh at enemies when they gibed
If you see anything that belongs to you or to someone you know and you don't see the name in the credits list please notify me and i will add him/her to the list. I try to keep tracks of all the credits and make an accurate list but i don't know all the stuff everyone made so help me keep the credits list as updated as possible by notifying me so to list would be as accurate as possible. Thanks for your contribution