Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: Brutal Wolfenstein v4.0

Post by demo_the_man »

CUBERT wrote:Hello, Zio! I am very delighted with your project and all the work done by you and your friends. Very pleased that such a legendary game is not forgotten, and there are people who bring new life into it.
Sorry for my english, I'm Russian, I hope, online translator correctly will carry you to my thoughts. But I have a couple of suggestions for you:
1. StG44 Kar98k and make the numeral 4, since it is both a rifle.
2. MP-40 and Thompson M1A1 leave under number 3, as it is the two automatic weapons, but under the pistol cartridge, in other words, sub-machine guns.
3. Ordinary soldiers let them be armed with rifles, and only they, and not a gun, during the Second World War soldiers were armed with a large-caliber weapon than guns, the same soldiers to grenades, not the officers! The officer, on the contrary, was armed with a Luger and only for them. Remember RtCW.
4. SS will let in ferrous form, and not in blue is the SS, and not police.
5. Add heavily armed soldiers in gas masks in RtCW, armed with Gatling gun or grenade launcher.
6. Instead of the blue (plasma) MP-40 do plasmagun of Brutal Doom, respectively, ammunition, too, are the same.
7. Maybe instead of an ax to make a mace cleric from Hexen, she famously crushes the head Nazis.
8. Add a grenade from Brutal Doom, give BJ 5 pieces at the beginning of each episode.
9. Return the sound of gunfire from the MP-40 in RtCW, and not in the Call of Duty 1, at least I think so, it's better.
Well, while all
English version
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: Brutal Wolfenstein v4.0

Post by cem26 »

Still i dont see standalone ver. what a shame for who gonna play and excatly get funnt times.
User avatar
Ozymandias81
Posts: 2063
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars
Contact:

Re: Brutal Wolfenstein v4.5[Update]

Post by Ozymandias81 »

Happy to see that you finally got your work updated, Zio! Continua così :cool:
User avatar
stroggkiller
Posts: 166
Joined: Sun Jul 19, 2015 10:02 am
Location: south america, chile

Re: Brutal Wolfenstein v4.5[Update]

Post by stroggkiller »

There is a download link?
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

stroggkiller wrote:There is a download link?
Oh,damn!I forgot to put the link lol.Retake a look on the topic now.
User avatar
stroggkiller
Posts: 166
Joined: Sun Jul 19, 2015 10:02 am
Location: south america, chile

Re: Brutal Wolfenstein v4.5[Update]

Post by stroggkiller »

Will you make the spear of destiny levels?
User avatar
Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: Brutal Wolfenstein v4.5[Update]

Post by Max Dickings »

Oh this is awesome :D I'll definitely be playing more of this.

My only gripe/criticism is that the average trooper "surrenders" too often.
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

Max Dickings wrote: My only gripe/criticism is that the average trooper "surrenders" too often.
Yeah,you're right.Maybe i must decrease the possibility of Surrenders and put an alternate "Death.Rifle" that prevents the surrenders from the rifle's fire.
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

stroggkiller wrote:Will you make the spear of destiny levels?
Maybe,maybe....
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

Little update:I made some fixes at the mod and changed all the .ogg music's files with .midi music's files.If you want the remixed music,download the music's pack!


Brutal Wolfenstein:
http://www.mediafire.com/download/5jqf4 ... -V4.5_2.7z

Brutal Wolfenstein's music pack addon:
http://www.mediafire.com/download/4qjuf ... sicPack.7z
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: Brutal Wolfenstein v4.5[Update]

Post by demo_the_man »

am i mistaken the enclave is now working with the nazis?
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

demo_the_man wrote:am i mistaken the enclave is now working with the nazis?
Lol,this must be an Enclave officer made by me(yeah,i use an wolf 3d officer like base).It's probable that i'll make a fallout mod in future :)
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »



Made a little video.
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: Brutal Wolfenstein v4.5[Update]

Post by demo_the_man »

My comments on this update
Good
The enemys are much better since the last update, overall look and feel is alot better
Fallout Easter egg is cool
weapons look a lot better
Critisms
Maybe you should use voice samples from the wolftno instead of the tf2 engineer for the middle finger voice
Add in some more height variety to the early levels, they can be a bit tedious and bland at times.
User avatar
Wivicer
Posts: 367
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: Brutal Wolfenstein v4.5[Update]

Post by Wivicer »

I'm enjoying this more than I thought I would. It plays well, the enemies are fun to fight, and the weapons are good.

I have one suggestion, a "fatality", if you will.

My idea is this: If you kick an enemy such that they fly backwards and land on their back, and then approach them and knife them, there should be a fatality depicting BJ pouncing on them and slitting their throat or stabbing them through the chest. Just an idea.
Post Reply

Return to “Gameplay Mods”