[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Captain J »

along with gen. miller, if this mod is going to have a main villain like deathshead, i'd like to hear it.
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by MaxED »

Ozymandias81 wrote:Well anybody here have some fitting tx for brown leather couch?
Created some. Don't know whether they are fitting or not...
couch_01_preview.png
couch_02_preview.png
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Ozymandias81 »

MaxED wrote:
Ozymandias81 wrote:Well anybody here have some fitting tx for brown leather couch?
Created some. Don't know whether they are fitting or not...
couch_01_preview.png
couch_02_preview.png
Thank you so much MaxED! I'll try them now! :cool:

[EDIT]: Hell yeah, they works pretty well, I just scaled them up to 2 and that's the result:
Spoiler:
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Nash »

MaxED wrote:I wonder if we can somehow get proper voiceovers for this thingy :)
Didn't know you have a british accent. XD
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Captain J »

also classic voice creating module-ish rhymes as well.
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Bourbon Cowboy »

That voice is probably synthesized. Also, the instructor says "Billy" instead of "Blazkowicz". Still a darn good "voice acting" for a computer program.
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by BFG »

after seeing a gameplay video of this on YouTube I thought it could do with some actual voices, that robot voice you used makes it seem kinda like a documentary narrator, which isn't a bad thing as it is a historical game
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Ed the Bat »

I'm fairly certain real voice acting was the intention. The robot voice was just a placeholder to demonstrate the concept.
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Doom Juan »

If we are going to use a voice actor, then what better choice than...

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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Ozymandias81 »

Doom Juan wrote:If we are going to use a voice actor, then what better choice than...

Image
We just need to see if he has some time for us, he's a busy man. Anyway, we know how to contact him, no? :mrgreen:
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Tormentor667 »

MaxED wrote:Created some...
Btw, while you are in such a good mood lately, do you think you can come up with a beter flame for the bowl/can that currently use the flaming barrel flames from Doom 2?
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Klaus88 »

Are you going to modify/add any of the weapons?
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by EternalWolf »

http://lazrojas.com/showcase/erotica.html

This dude is pretty much the basis for the most common projects featured on this board right now.
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Tormentor667 »

Klaus88 wrote:Are you going to modify/add any of the weapons?
?
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))

Post by Captain J »

i think he's saying is this mod will have even more weapons and refining for them.
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