[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
along with gen. miller, if this mod is going to have a main villain like deathshead, i'd like to hear it.
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Created some. Don't know whether they are fitting or not...Ozymandias81 wrote:Well anybody here have some fitting tx for brown leather couch?
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Thank you so much MaxED! I'll try them now!MaxED wrote:Created some. Don't know whether they are fitting or not...Ozymandias81 wrote:Well anybody here have some fitting tx for brown leather couch?
[EDIT]: Hell yeah, they works pretty well, I just scaled them up to 2 and that's the result:
Spoiler:
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Didn't know you have a british accent. XDMaxED wrote:I wonder if we can somehow get proper voiceovers for this thingy :)
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
also classic voice creating module-ish rhymes as well.
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Bourbon Cowboy
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
That voice is probably synthesized. Also, the instructor says "Billy" instead of "Blazkowicz". Still a darn good "voice acting" for a computer program.
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
after seeing a gameplay video of this on YouTube I thought it could do with some actual voices, that robot voice you used makes it seem kinda like a documentary narrator, which isn't a bad thing as it is a historical game
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
I'm fairly certain real voice acting was the intention. The robot voice was just a placeholder to demonstrate the concept.
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
If we are going to use a voice actor, then what better choice than...


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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
We just need to see if he has some time for us, he's a busy man. Anyway, we know how to contact him, no?Doom Juan wrote:If we are going to use a voice actor, then what better choice than...
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Btw, while you are in such a good mood lately, do you think you can come up with a beter flame for the bowl/can that currently use the flaming barrel flames from Doom 2?MaxED wrote:Created some...
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Are you going to modify/add any of the weapons?
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EternalWolf
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
http://lazrojas.com/showcase/erotica.html
This dude is pretty much the basis for the most common projects featured on this board right now.
This dude is pretty much the basis for the most common projects featured on this board right now.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
?Klaus88 wrote:Are you going to modify/add any of the weapons?
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Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
i think he's saying is this mod will have even more weapons and refining for them.



