[Wolfenstein: Blade of Agony] v3.1 released (p204)

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YukesVonFaust
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by YukesVonFaust »

Wow, that map looks like Operation Rheingold!
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Mav3rick
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Mav3rick »

Ozymandias81 wrote:
Mav3rick wrote:Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?
While it is a WIP project and it isn't completely done, ATM you need 2.x GZDooms in order to play BoA. Pixelratio and Textures folder are not supported by 1.9pre versions.
Thanks Ozy ;) i tried on 1.9 it crash but never told me about a error which was weird :? even it show me the menu and all but when chose new game it got kaput
Blue Shadow
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Blue Shadow »

Did you give 1.8.10 a try? It is newer than any 1.9pre builds. In fact, it is the latest (and last) GZDoom 1.x version.
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Ozymandias81 »

Blue Shadow wrote:Did you give 1.8.10 a try? It is newer than any 1.9pre builds. In fact, it is the latest (and last) GZDoom 1.x version.
Uhm, I didn't give a try to that version because I had many visual stuttering because of glwe32.dll. I see that BoA starts and is even playable, just only one minor "unknown pixelratio" warning. I'll remember this for the future. Thankx BS.
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Mav3rick
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Mav3rick »

Blue Shadow wrote:Did you give 1.8.10 a try? It is newer than any 1.9pre builds. In fact, it is the latest (and last) GZDoom 1.x version.
Yup and it worked thanks :D but only the first mission. Yet i must say it did feel like return to wolfenstein, very and impresive good job here
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Tormentor667 »

YukesVonFaust wrote:Wow, that map looks like Operation Rheingold!
Heavily inspired by Rheingold and MoH:AA :)
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Slax
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Slax »

Tormentor667 wrote:Image
Dem's sum Sniper Elite 2 streets right there. Sweet.
osjclatchford
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by osjclatchford »

this looks typically tormentor grade awesomeness...
cant wait to see more...
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Tormentor667 »

@osjclatchford - Just wait until you see GuardSouls map ;)
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demo_the_man
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by demo_the_man »

hey torm, if you are using the nebelwerfer, here is another Nazi wonderwafen that would be really cool to use
its the maus tank, a behemoth with a big gun and a lot of armor, that made the tiger 2 look like a Sherman

http://en.wikipedia.org/wiki/Panzer_VIII_Maus
DooM_RO
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by DooM_RO »

Wow, this is extremely impressive. I love your style and it's great to see how far you've come since KDiZD. This really feels like a RTCW sequel. Top notch!

I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!

Anyway, I can't wait to play this.
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Jeimuzu73
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Jeimuzu73 »

DooM_RO wrote:Wow, this is extremely impressive. I love your style and it's great to see how far you've come since KDiZD. This really feels like a RTCW sequel. Top notch!

I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!

Anyway, I can't wait to play this.
Me too.
Spoiler:
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Tormentor667 »

DooM_RO wrote:I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!
I extremely doubt this, on the one hand, BoD isn't even near being finished and on the other hand, it's simply too ambitious for a "one-man-project". I am pretty happy atm that GuardSoul and Ozymandias are supporting me with mapping and technical assistance.
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ReedtheStrange
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by ReedtheStrange »

You should put mythological monsters (maybe Powerslave enemies for Egypt segment) in the different areas of the world that you go to. That would be awesome.
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Captain J »

pretty all of a sudden, but IF this mod's plot says blazkowicz flew up to the middle east or africa, like what wolfendoom called portal did!
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