[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- YukesVonFaust
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Wow, that map looks like Operation Rheingold!
Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Thanks OzyOzymandias81 wrote:While it is a WIP project and it isn't completely done, ATM you need 2.x GZDooms in order to play BoA. Pixelratio and Textures folder are not supported by 1.9pre versions.Mav3rick wrote:Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?


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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Did you give 1.8.10 a try? It is newer than any 1.9pre builds. In fact, it is the latest (and last) GZDoom 1.x version.
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Uhm, I didn't give a try to that version because I had many visual stuttering because of glwe32.dll. I see that BoA starts and is even playable, just only one minor "unknown pixelratio" warning. I'll remember this for the future. Thankx BS.Blue Shadow wrote:Did you give 1.8.10 a try? It is newer than any 1.9pre builds. In fact, it is the latest (and last) GZDoom 1.x version.
Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Yup and it worked thanksBlue Shadow wrote:Did you give 1.8.10 a try? It is newer than any 1.9pre builds. In fact, it is the latest (and last) GZDoom 1.x version.

- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Heavily inspired by Rheingold and MoH:AAYukesVonFaust wrote:Wow, that map looks like Operation Rheingold!

- Slax
- ... in rememberance ...
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Dem's sum Sniper Elite 2 streets right there. Sweet.Tormentor667 wrote:
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
this looks typically tormentor grade awesomeness...
cant wait to see more...
cant wait to see more...
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
@osjclatchford - Just wait until you see GuardSouls map 

- demo_the_man
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
hey torm, if you are using the nebelwerfer, here is another Nazi wonderwafen that would be really cool to use
its the maus tank, a behemoth with a big gun and a lot of armor, that made the tiger 2 look like a Sherman
http://en.wikipedia.org/wiki/Panzer_VIII_Maus
its the maus tank, a behemoth with a big gun and a lot of armor, that made the tiger 2 look like a Sherman
http://en.wikipedia.org/wiki/Panzer_VIII_Maus
Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Wow, this is extremely impressive. I love your style and it's great to see how far you've come since KDiZD. This really feels like a RTCW sequel. Top notch!
I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!
Anyway, I can't wait to play this.
I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!
Anyway, I can't wait to play this.
Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Me too.DooM_RO wrote:Wow, this is extremely impressive. I love your style and it's great to see how far you've come since KDiZD. This really feels like a RTCW sequel. Top notch!
I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!
Anyway, I can't wait to play this.
Spoiler:
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
I extremely doubt this, on the one hand, BoD isn't even near being finished and on the other hand, it's simply too ambitious for a "one-man-project". I am pretty happy atm that GuardSoul and Ozymandias are supporting me with mapping and technical assistance.DooM_RO wrote:I have a question though. I thought The New Order was extremely interesting thematically and had some great combat and visuals. Do you think you might make a mod based on The New Order one day? Now I know that it's a 3D game but modders have turned 3D models to sprites for a while by scanning. With those resources a modern Astrostein could even be made!
- ReedtheStrange
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
You should put mythological monsters (maybe Powerslave enemies for Egypt segment) in the different areas of the world that you go to. That would be awesome.
- Captain J
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
pretty all of a sudden, but IF this mod's plot says blazkowicz flew up to the middle east or africa, like what wolfendoom called portal did!