Periphery Wars
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Periphery Wars
http://www.prdarkfox.com/lwm/pwars.7z (Nov 17 2013) Drag and drop on GZDoom to play.
http://www.prdarkfox.com/lwm/pwars_acs.7z Not required, back up purposes.
Gooberman's chase cam code intrigued me, so I put it to use in a project idea that I had put on hold because of this very issue. I've sorta recreated Aerostyle, though the map is handled differently. Just like Aerostyle, control is really simple. Look Left/Right to bank, Fire to shoot, and AltFire to perform a roll (can't be hit while rolling). If you fly off the edge of the map, the game automatically turns you around. Player death is not handled yet.
I picked my Nausicaa models to test things out. I'm tempted to convert all my Aerostyle themes though (save the warbird obviously).... As well as my old flight sims....
Fly Pejitei's gunship against the aircraft of the Kingdom of Torumekia and Dorok Principalities. There is no end, just keeps spawning enemies.
Torumekian aircraft:
Strike Bomber - Forward MG
Light Corvette - Dual Forward MG
Medium Corvette - Forward Cannon, Rear MG
Armoured Corvette - Dual Forward Cannon, MG Turret
Bumblecrow - 4 x MG Turrets
Dorok aircraft:
Flying Jar - Forward Cannon, MG Turret
Air Monitor - 4 x Cannon Turrets
Bumblecrow and Air Monitor also have engines that need to be shot out.
The original Periphery Wars flight sims had a ground war element, but I'm not sure if my machine can handle adding it to this project. For now, just messing with things as they are.
http://www.prdarkfox.com/lwm/pwars_acs.7z Not required, back up purposes.
Gooberman's chase cam code intrigued me, so I put it to use in a project idea that I had put on hold because of this very issue. I've sorta recreated Aerostyle, though the map is handled differently. Just like Aerostyle, control is really simple. Look Left/Right to bank, Fire to shoot, and AltFire to perform a roll (can't be hit while rolling). If you fly off the edge of the map, the game automatically turns you around. Player death is not handled yet.
I picked my Nausicaa models to test things out. I'm tempted to convert all my Aerostyle themes though (save the warbird obviously).... As well as my old flight sims....
Fly Pejitei's gunship against the aircraft of the Kingdom of Torumekia and Dorok Principalities. There is no end, just keeps spawning enemies.
Torumekian aircraft:
Strike Bomber - Forward MG
Light Corvette - Dual Forward MG
Medium Corvette - Forward Cannon, Rear MG
Armoured Corvette - Dual Forward Cannon, MG Turret
Bumblecrow - 4 x MG Turrets
Dorok aircraft:
Flying Jar - Forward Cannon, MG Turret
Air Monitor - 4 x Cannon Turrets
Bumblecrow and Air Monitor also have engines that need to be shot out.
The original Periphery Wars flight sims had a ground war element, but I'm not sure if my machine can handle adding it to this project. For now, just messing with things as they are.
Last edited by LilWhiteMouse on Sat Nov 16, 2013 11:58 pm, edited 3 times in total.
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- Posts: 1955
- Joined: Mon Dec 17, 2012 11:08 am
- Location: Here, stupid.
Re: Periphery Wars
Haha, you never cease to amaze, LilWhiteMouse. This is awesome, having some fun with this now.
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- Joined: Tue Oct 22, 2013 11:13 am
Re: Periphery Wars
Hello,
...I am....speechless...
This is incredible. Excellent work
Sincerely, Mario
...I am....speechless...
This is incredible. Excellent work
Sincerely, Mario
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- Joined: Mon Sep 05, 2011 8:50 pm
- Location: a place lol!
Re: Periphery Wars
Reminds me a bit (from the screenshot anyway) of Radical Aces.
May I ask how many levels there are?
Sequel that I haven't played yet but looks good
May I ask how many levels there are?
Sequel that I haven't played yet but looks good
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: Periphery Wars
http://www.prdarkfox.com/lwm/pwars.7z
Misc cosmetic additions (including new HUD).
The "title image" is there to hide the background world generation. When the map is ready it starts automatically.
Misc cosmetic additions (including new HUD).
The "title image" is there to hide the background world generation. When the map is ready it starts automatically.
What you see is what you get ATM.Lava Grunt wrote:May I ask how many levels there are?
Last edited by LilWhiteMouse on Sat Nov 16, 2013 11:59 pm, edited 1 time in total.
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Periphery Wars
THIS. IS. FREAKING. AMAZING.
I really am jealous of your modding skills, LWM
I really am jealous of your modding skills, LWM
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- Location: Scotland
Re: Periphery Wars
Hah! Fantastic, and very Aerostyle-like in the way it plays.
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- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Periphery Wars
That blue craft is in desperate need of some AO baking... XD May I tinker with it?
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Re: Periphery Wars
Technically, all the models do, but texturing is past my skill set. As to tinkering, go ahead. Just be forewarned though I'll probably stick with mine, as baking will probably require you to entirely re-texture the model, which will take it outside my ability to edit on a whim.Nash wrote:That blue craft is in desperate need of some AO baking... XD May I tinker with it?
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: Periphery Wars
Just for historical reference, screenshots from the original Periphery Wars:
Spoiler:Note the models used flat shading.
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- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Periphery Wars
Alright, noted. And about the original screenshots (never heard of the original, sorry :S)... well, flat shading is still better than no shading. :P
(Another one of those "I wish GZDoom has shaded models" moments I guess...)
(Another one of those "I wish GZDoom has shaded models" moments I guess...)
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: Periphery Wars
How is that possible? I advertised my sims even less then I do my mods here, and in a community that was much (much, much...) smaller then Dooms. It's inconceivable....Nash wrote:(never heard of the original, sorry :S)
I prefer to be thankful I can use models at all.Nash wrote:(Another one of those "I wish GZDoom has shaded models" moments I guess...)
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- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Periphery Wars
It's not your fault, my library and knowledge of known games is just rather... limited. :S I guess I haven't been playing enough video games that's all.
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: Periphery Wars
http://www.prdarkfox.com/lwm/pwars.7z
Ground war added. Defeat the invading force's "boss" ship to stop the flow of troops. Once the ground troops are cleared, it alternates to the other force. ATM it's infinite, but I'm thinking of having a set number of troopers garrisoned to declare victory.
For every three enemy targets destroyed, an allied brig will be dispatched to reinforce the troops.
Brigs can also sometimes deliver repair balloons that will rise up from Pejitei City. Shoot it down to restore some health.
New (background) units:
Periphery Brig transport
Periphery Rifle Squad
Torumekian Horseclaw Cavalry
Torumekian Armor Squad
Torumekian Tank
Dorok Warrior Monks
Dorok Siege Tower
Dorok Heedra
Now that I've gotten this far, I've got it into my head to turn this into a campaign, featuring the key locations of the manga.
Idea spoiler (If you've read the manga, nothing surprising.):
[EDIT] Updated first post with new screenshots.
Ground war added. Defeat the invading force's "boss" ship to stop the flow of troops. Once the ground troops are cleared, it alternates to the other force. ATM it's infinite, but I'm thinking of having a set number of troopers garrisoned to declare victory.
For every three enemy targets destroyed, an allied brig will be dispatched to reinforce the troops.
Brigs can also sometimes deliver repair balloons that will rise up from Pejitei City. Shoot it down to restore some health.
New (background) units:
Periphery Brig transport
Periphery Rifle Squad
Torumekian Horseclaw Cavalry
Torumekian Armor Squad
Torumekian Tank
Dorok Warrior Monks
Dorok Siege Tower
Dorok Heedra
Now that I've gotten this far, I've got it into my head to turn this into a campaign, featuring the key locations of the manga.
Idea spoiler (If you've read the manga, nothing surprising.):
Spoiler:
Tsk Tsk. Shame on you. I was a naughty girl today myself. I went for a walk. Fresh Maine air. Oh, how I suffered.....Nash wrote:I guess I haven't been playing enough video games that's all.
[EDIT] Updated first post with new screenshots.
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- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
Re: Periphery Wars
http://www.prdarkfox.com/lwm/pwars.7z
Hit a bit of a creative slump, so I'm uploading what I have so far. Various tweaks and improvements. The first four maps are playable: Pejitei City, Valley of the Wind, Sea of Corruption, and Fukai. The latter two I haven't spent much time with.
Hit a bit of a creative slump, so I'm uploading what I have so far. Various tweaks and improvements. The first four maps are playable: Pejitei City, Valley of the Wind, Sea of Corruption, and Fukai. The latter two I haven't spent much time with.