[Dup & NaB] bugs i found in the whole full version

Bugs that have been investigated and resolved somehow.

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wario
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bugs i found in the whole full version

Post by wario »

well i only found 2 bugs
1: when i killed the scanning team i still coulnd go to the goverment
2: there are some missing textures at the mine level at a dead end

so i dint found that much bugs in the whole game
i completed it with zdoom finally :wink:
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Graf Zahl
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Re: bugs i found in the whole full version

Post by Graf Zahl »

wario wrote:well i only found 2 bugs
1: when i killed the scanning team i still coulnd go to the goverment
2: there are some missing textures at the mine level at a dead end

so i dint found that much bugs in the whole game
i completed it with zdoom finally :wink:

1 has already been fixed for the next version
2. Please be more specific. With this description nobody will be able to find them.
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wario
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Post by wario »

well the second bug is at the level when u enter that building whereu need a mine key or wahtever it is

at some points youll wlak through narrow paths. some are a dead end
and one of em has missing textures
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randi
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Post by randi »

Go to the console and type "idmypos 1". Then you can use that to post the exact coordinates where the problem is at.
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wario
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Post by wario »

its in area 14
x: 714
y:-162
z:-624
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Graf Zahl
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Post by Graf Zahl »

Nothing to see there. Can it be that you have an older WAD that contains a bug?
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Bashe
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Post by Bashe »

I didn't see anything either.
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TheDarkArchon
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Post by TheDarkArchon »

I think I saw what he saw. But it is NOT a ZDoom bug in anycase.
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wario
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Post by wario »

then it must be a wad bug i think... but i dint saw it in the original strife
...weird 8-)
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TheDarkArchon
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Post by TheDarkArchon »

Probabally because you didn't notice.
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randi
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Post by randi »

1. Fixed. See http://forum.zdoom.org/viewtopic.php?t=3998
2. The sector references for those lines are all messed up. It's not a ZDoom bug.
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