[Fixed] Acolyte health is wrong for 2 types

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Graf Zahl
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Acolyte health is wrong for 2 types

Post by Graf Zahl »

The light green and blue Acolytes are supposed to have 60 health points, not 70.
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Graf Zahl
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Post by Graf Zahl »

Another Acolyte problem:

A_AcolyteDie doesn't do anything. It checks whether all blue Acolytes are dead but doesn't perform the necessary actions. The results of this have already been mentioned somewhere but I can't find the thread.
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Enjay
 
 
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Post by Enjay »

Ahhhh!!! That will be why after killing the scanning team (The blue acolytes that appear when you break the power coupling) the governor's mansion remained blocked by a wall.
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Post by Cutmanmike »

Doh..
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Graf Zahl
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Post by Graf Zahl »

Exactly!
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Post by Graf Zahl »

Another one. This time it's the peasants' speed which isn't set correctly. Strife's peasants have different speed values:

Code: Select all

Peasant1
 4
Peasant2
 5
Peasant3
 5
Peasant4
 7
Peasant5
 7
Peasant6
 7
Peasant7
 8
Peasant8
 8
Peasant9
 8
Peasant10
 8
Peasant11
 7
Peasant12
 8
Peasant13
 8
Peasant14
 8
Peasant15
 8
Peasant16
 8
Peasant17
 8
Peasant18
 8
Peasant19
 8
Peasant20
 8
Peasant21
 8
Peasant22
 8
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randi
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Post by randi »

Fixed.
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Graf Zahl
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Post by Graf Zahl »

All of them?
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Macil
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Post by Macil »

Graf Zahl wrote:All of them?
YOU DOUBTED THE RANDY???!! I'm ashamed in you, Graf... :lol:
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Post by TheDarkArchon »

That sounded incredibaly wrong, Agent ME.
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Kate
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Post by Kate »

TheDarkArchon wrote:That sounded incredibly wrong, Agent ME.
Well, it's not suprising, he does "hail" ZDoom...
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