NORANDOMPUFFZ

Moderator: GZDoom Developers

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: NORANDOMPUFFZ

Post by Graf Zahl »

I wonder how that could happen. I applied the patch with TortoiseSVN against a freshly checked out version of ZDoom and got no error reports.
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DoomRater
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Re: NORANDOMPUFFZ

Post by DoomRater »

Hate to bump a closed feature request, just wanting ot make sure it's sorted out because yes yes yes yes yes yes yes yes yes
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Xaser
 
 
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Re: NORANDOMPUFFZ

Post by Xaser »

It just got fixed, though it seems there's still some "erratic bouncing" when spawning on the ceiling. I'd wager that's more to do with the fact that puffs on the ceiling "jump" down a bit after their initial spawn, which has been the case for ages (hence an unrelated issue).
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49238
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: NORANDOMPUFFZ

Post by Graf Zahl »

Welcome to Doom's weird physics. That effect is completely unrelated to this flag
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Nash
 
 
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Re: NORANDOMPUFFZ

Post by Nash »

Well that sucks. Yo Fortune Teller, think you can take a look at it? If you're meaning to use this flag for laser sights, then the ceiling bouncing effect is totally undesirable.
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