NORANDOMPUFFZ
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49238
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: NORANDOMPUFFZ
I wonder how that could happen. I applied the patch with TortoiseSVN against a freshly checked out version of ZDoom and got no error reports.
- DoomRater
- Posts: 8270
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
- Contact:
Re: NORANDOMPUFFZ
Hate to bump a closed feature request, just wanting ot make sure it's sorted out because yes yes yes yes yes yes yes yes yes
Re: NORANDOMPUFFZ
It just got fixed, though it seems there's still some "erratic bouncing" when spawning on the ceiling. I'd wager that's more to do with the fact that puffs on the ceiling "jump" down a bit after their initial spawn, which has been the case for ages (hence an unrelated issue).
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49238
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: NORANDOMPUFFZ
Welcome to Doom's weird physics. That effect is completely unrelated to this flag
Re: NORANDOMPUFFZ
Well that sucks. Yo Fortune Teller, think you can take a look at it? If you're meaning to use this flag for laser sights, then the ceiling bouncing effect is totally undesirable.