Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- armymen12002003
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release
im actually thinking of redoin my intro
Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release
The sound for the second machine pistol sounded pretty cool. Do you know where you got it from?lizardcommando wrote:Ok, so there was actually ANOTHER silenced machine pistol sound I used from one of the early versions of the mod:
- lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release
I think it's from a custom TMP model from Counterstrike: Source. Is anyone else fine with the current Silenced Machine Pistol sound?
- armymen12002003
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release
im satisfied with the current soundlizardcommando wrote:I think it's from a custom TMP model from Counterstrike: Source. Is anyone else fine with the current Silenced Machine Pistol sound?
- Captain J
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release
http://www.mediafire.com/?vqqdc11eo465xzglizardcommando wrote:Is anyone else find with the current Silenced Machine Pistol sound?
well, i already did it.
every silenced pistol, rifle sound from my country links.
and file called trg is already did at my verson's sound at EXAR-1.
but, those sounds for you, so it's no ploblam.
- lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
Here you go folks. A Christmas present from me to you! Version 3 of Lizard Squad:
http://files.drdteam.org/index.php/file ... uad-v3.zip
http://files.drdteam.org/index.php/file ... uad-v3.zip
- *New Rideable Vehicle: The ROD-309!
*The coding for the Akimbo SMGs have been redone. Basically, you can switch between using a single
SMG or go Akimbo with the press of the secondary function key (default: MOUSE2)
*The coding for the SMG should be fixed. It should no longer alert monsters when you switch between
the single or Akimbo SMGs.
Last edited by lizardcommando on Wed Dec 26, 2012 2:08 am, edited 1 time in total.
- Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
I was just on my way to sleepland, but I promise I'll look at it tomorrow.lizardcommando wrote:Now, there is one major bug for the ROD-309 vehicle: The Eject Vehicle command doesn't work for some reason. If anyone can fix that, it would be greatly appreciated!
EDIT: Scratch that, it was a quick find. This line in KEYCONF:
Code: Select all
alias eject_vehicle "use MSEjector ; wait 1 ; use MechEjector"
Code: Select all
alias eject_vehicle "use MSEjector" ; wait 1 ; "use MechEjector" ; wait 1 ; "use R309Ejector"
- lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
Yup! That seems to work! Although, I did have to get rid of the extra quotation marks.
New version is up now!
http://files.drdteam.org/index.php/file ... uad-v3.zip
New version is up now!
http://files.drdteam.org/index.php/file ... uad-v3.zip
- Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
Ah, quotation marks, my old nemesis...lizardcommando wrote:Yup! That seems to work! Although, I did have to get rid of the extra quotation marks.
Maybe if I hadn't been half-asleep.


- Captain J
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!

Original.

Titlepic.
glad to drawing this again.

but it's not enough to me, anyway, here's the story.
Bobberkopf Gruntmann and Boris Darianiuski is a same brothers but difficult conflicts.
Of course they are from other country, but their family was combined with russian, germany.
Bobby is stand on Rebel forces who wants the freedom on this warfield, Boris is stand on LSMC LSUTU Union forces for Sweeping every traitors with Disagree Thier works and Opinions, Innovate every warfield for Next Future.
but Someone is good, Someone is bad, now that's the story.
anyway, which one's Design is better? Bobby? or Boris?
and i'm gonna lock about Remaking bosses sprite from lizard war until ends.
i need to draw every design for every your enemy lizards!
oh, of course here's the link; http://www.mediafire.com/?lhv982j68qw5f2i (with music)
http://www.mediafire.com/?e4fg1g3ni36g9y4 (without music)
i remaked name on the others, and i added new sfx for LSUTU soldiers.
shotgunner and riot commender(with shield.).
riot commander has got a new pattern too; a Throwing grenade which one is more weaker then players one.
i'm going to wait for next update until everything is the end!
Last edited by Captain J on Fri Dec 28, 2012 4:53 am, edited 1 time in total.
Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
Does the new version also work in Chex Quest or would that require another build?
- Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
The same patch should still be fully compatible. If you come across any bugs with it, let me know and I'll update as necessary.Average wrote:Does the new version also work in Chex Quest or would that require another build?
- Captain J
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
it's works.Average wrote:Does the new version also work in Chex Quest or would that require another build?
but, unless the ridable vehicles, because megasphere in doom 1 was not exist.
if i can replace that, i'm going to replace it once.
so, what i gonna to do.
chex armor mk.2? blue screen map? or maybe LAZ device instead?
- lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
hey guys, I'm not dead. i've just been slowly (VERY slowly) replacing the default Doom 2 textures:
- Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 3 release!
Excellent! Now the game worlds will match the style.