[RELEASE & wip] Auto-Reload Super Shotgun

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
UnTrustable
Posts: 749
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

[RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

We all know the standard Super Shotgun, right?
So here is a small upgrade to that weapon

Image

http://www.3dshots.nl/wads/AutoSuperShotgun_V1.0.zip
http://www.3dshots.nl/wads/AutoSuperShotgun_V1.2.zip


Just keep in mind, the gun isn't finished but working well for a first release.
The only thing that i can improove on this weapon is working on the shell clip having a more upper look, or how should i call it in english?
Thats why i entitled this topic being a Release but at the same time still a Work In progress (WIP).
Test it if you like, and tell me your findings.
(The Doomguy HAND on the gun will come as soon as i can. Im still working on that. So little time.)

Code: Select all

Knowing bugs are:

o Its possible while changing weapons and back again with halffull shell magazine left, the magazine will animate
   a full magazine up, untill it gets in the READY state. Then the animation of having 2 shells left is correct.
Last edited by UnTrustable on Tue Oct 23, 2012 2:31 am, edited 3 times in total.
User avatar
Batandy
Posts: 1271
Joined: Tue Jul 19, 2011 2:56 am

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by Batandy »

Add a real shell casing instead of drawing it on the sprite, aside from that it's a pretty good wep
User avatar
Springy
Posts: 532
Joined: Thu Mar 08, 2012 3:22 am
Location: Earth

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by Springy »

Batandy wrote:Add a real shell casing instead of drawing it on the sprite, aside from that it's a pretty good wep
I'd agree with that, the shell casing's imo look too cartoony. I remember seeing this somewhere before....
User avatar
UnTrustable
Posts: 749
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

Changed the shell casing but not ready yet for a newer download.
I still got stuck in that springing up the shell case. Both shells goes to the same direction.
Yeah, i stole the decorate from some other weapon, cause i was lazy enough not to invent the wheel again.
User avatar
Caleb13
Posts: 324
Joined: Wed Jun 30, 2010 2:58 pm

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by Caleb13 »

I see that you have some kind of obsession with automatic shotguns. ;-) Which reminds me of yet another, super-overpowered SSG mod which combines it with chaingun:

http://www.mediafire.com/?5129rr6t6xc89o6

With this, you can kill a cyberdemon under 1 second. Or finish maps like Hell Revealed 2 map 32 (some 1600 monsters) under 3 minutes. And actually have fun on maps like Nuts.wad.
User avatar
UnTrustable
Posts: 749
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

Lol, but my goal is not to make over-powered weapons, but more under the term, "upgrade them". :P
HexaDoken
Posts: 325
Joined: Thu Dec 01, 2011 7:34 am

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by HexaDoken »

Hey, shotguns are the best weapons in videogame universe, and they are even better when they don't need to be reloaded.
User avatar
UnTrustable
Posts: 749
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

HexaDoken wrote:Hey, shotguns are the best weapons in videogame universe, and they are even better when they don't need to be reloaded.
:P Well, i can change that too if you like. But than i prefer an other graphical shell magazine type, so that it still makes sense why the gun
is still not empty.
But... you could see this instead of this weapon....?? :3:

Updated the first page with a newer version.
http://www.3dshots.nl/wads/AutoSuperShotgun_V1.2.zip

Return to “TCs, Full Games, and Other Projects”