[RELEASE & wip] Auto-Reload Super Shotgun

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UnTrustable
Posts: 752
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

[RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

We all know the standard Super Shotgun, right?
So here is a small upgrade to that weapon

Image

http://www.3dshots.nl/wads/AutoSuperShotgun_V1.0.zip
http://www.3dshots.nl/wads/AutoSuperShotgun_V1.2.zip


Just keep in mind, the gun isn't finished but working well for a first release.
The only thing that i can improove on this weapon is working on the shell clip having a more upper look, or how should i call it in english?
Thats why i entitled this topic being a Release but at the same time still a Work In progress (WIP).
Test it if you like, and tell me your findings.
(The Doomguy HAND on the gun will come as soon as i can. Im still working on that. So little time.)

Code: Select all

Knowing bugs are:

o Its possible while changing weapons and back again with halffull shell magazine left, the magazine will animate
   a full magazine up, untill it gets in the READY state. Then the animation of having 2 shells left is correct.
Last edited by UnTrustable on Tue Oct 23, 2012 2:31 am, edited 3 times in total.
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Batandy
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Joined: Tue Jul 19, 2011 2:56 am

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by Batandy »

Add a real shell casing instead of drawing it on the sprite, aside from that it's a pretty good wep
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Springy
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Joined: Thu Mar 08, 2012 3:22 am
Location: Earth

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by Springy »

Batandy wrote:Add a real shell casing instead of drawing it on the sprite, aside from that it's a pretty good wep
I'd agree with that, the shell casing's imo look too cartoony. I remember seeing this somewhere before....
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UnTrustable
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Location: The Netherlands

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

Changed the shell casing but not ready yet for a newer download.
I still got stuck in that springing up the shell case. Both shells goes to the same direction.
Yeah, i stole the decorate from some other weapon, cause i was lazy enough not to invent the wheel again.
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Caleb13
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Joined: Wed Jun 30, 2010 2:58 pm

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by Caleb13 »

I see that you have some kind of obsession with automatic shotguns. ;-) Which reminds me of yet another, super-overpowered SSG mod which combines it with chaingun:

http://www.mediafire.com/?5129rr6t6xc89o6

With this, you can kill a cyberdemon under 1 second. Or finish maps like Hell Revealed 2 map 32 (some 1600 monsters) under 3 minutes. And actually have fun on maps like Nuts.wad.
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UnTrustable
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Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

Lol, but my goal is not to make over-powered weapons, but more under the term, "upgrade them". :P
HexaDoken
Posts: 325
Joined: Thu Dec 01, 2011 7:34 am

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by HexaDoken »

Hey, shotguns are the best weapons in videogame universe, and they are even better when they don't need to be reloaded.
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UnTrustable
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Location: The Netherlands

Re: [RELEASE & wip] Auto-Reload Super Shotgun

Post by UnTrustable »

HexaDoken wrote:Hey, shotguns are the best weapons in videogame universe, and they are even better when they don't need to be reloaded.
:P Well, i can change that too if you like. But than i prefer an other graphical shell magazine type, so that it still makes sense why the gun
is still not empty.
But... you could see this instead of this weapon....?? :3:

Updated the first page with a newer version.
http://www.3dshots.nl/wads/AutoSuperShotgun_V1.2.zip

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