Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Xtyfe
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete

Post by Xtyfe »

Eriance wrote:Double post! D:

Grenade Launcher completed. This is a DE-replacement for the Skulltag weapon. Unlike ST however, it's intended to be CTF-oriented in defense. It will fire concussive/shock grenades that will not only damage the enemy, but slow down their movement for 3 seconds, allowing for better recovering of the flag.

You may use these sprites if you wish, as DE won't be ST compatible for a long while to come, given how far back the ST code is compared to the current one.

Image
Awesome, glad to see you are back at it again :D
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SamVision
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by SamVision »

I f*cking love the projectile sprites!
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Amuscaria
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Amuscaria »

SamVision wrote:I f*cking love the projectile sprites!
Fear the derpy!
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Minigunner
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Minigunner »

Shameless recolor!
c7GNkB.png
TBH, I have a kind of theme where explosive weapons have a tan covering, sort of like modern military weaponry.
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Gothic
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Gothic »

amazing sprites eriance! but for some reason, not so amazing as your corpulent and that spider
Minigunner wrote:Shameless recolor!
c7GNkB.png
TBH, I have a kind of theme where explosive weapons have a tan covering, sort of like modern military weaponry.
very nice, looks more Quake-ish
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Blox
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Blox »

Dunno about you guys, but I find it a bit blurred.
Image

Here it is with a little not-one-step sharpening.

Sharpening is a rather important thing to do, as I've found out the hard way.
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Tormentor667
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Tormentor667 »

Your sharp version looks definitely better for some reason...
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NeuralStunner
 
 
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by NeuralStunner »

Actually that's too sharp. Makes the aliased lines look way too obvious.

Eriance's is fine. :wub:
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Blox
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Blox »

2/3rds of original intensity:

Image

Oughta be sharper without aliasing showing up.
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NeuralStunner
 
 
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by NeuralStunner »

It still looks out of place with the other weapons (and in general, Hacxish style he was going for). :twisted:
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insightguy
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by insightguy »

The grenade looks like the bombs from metal slug.
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Dark-Assassin
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Dark-Assassin »

Reminds me of the Quake1 Grenade launcher a bit.
Other than that, NICE!
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Xaser
 
 
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Xaser »

Welp. Now Eriguns.wad is gonna have 3 weapons stacked on slot 5... :P

Cool stuff, though. I'd probably protest the slower-movement thing though, since I'd imagine that would be nothing less than incredibly annoying in DM. If you're looking for a concussive/kinetic effect, I'd opt instead for an A_Blast call that thrusts enemies really far back. Would introduce a lot more "GTFO" factor. ;)
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Blox
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Blox »

Xaser wrote:A_Blast
A_RadiusThrust?

Even ST supports it, though for some wacky reason it doesn't affect actors vertically. (Doesn't thrust upwards, unlike A_Explode)
Estopolis
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Re: Demon Eclipse (WIP) - Grenade Launcher Complete p.225

Post by Estopolis »

Another excellent sprite set.
What will you be respriting next?
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