[WIP] The Shores of Zdoom

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Darsycho
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Re: [WIP] The Shores of Zdoom

Post by Darsycho »

Ghastly_dragon wrote: ZDoom has software-mode 3d floors now.
Huh, cool.

Either way, the screenshots look fantastic. =D
Spoiler: EDIT: And I don't know how I missed this. :oops:
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printz
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Re: [WIP] The Shores of Zdoom

Post by printz »

SamVision wrote:For the new weapon, how about that nonfunctional lazer rifle thing from KDIZD. Make it functional and have it act as a sniping weapon, would replace the BFG and use cells.
I didn't know KDiZD had dummied out content.
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Vader
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Re: [WIP] The Shores of Zdoom

Post by Vader »

It was just an easteregg!

But yeah, making the laser as an actual weapon is one of the ideas that have been tossed around... we're still very uncertain about this whole issue and currently concentrating on mapping instead.
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InsanityBringer
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Re: [WIP] The Shores of Zdoom

Post by InsanityBringer »

I'm ok with anything as long as you let me keep my plasma rifle this time around :P
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Z86
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Re: [WIP] The Shores of Zdoom

Post by Z86 »

Well it was appropriate in E1 that there was no plasmagun, although i tihnk for E2 it is integral to the feeling, so it should be definitely in.

Also, will the KDiZD extra weapons make it? I really liked the rifle, the GL was good too, if not a bit overpowered (was capable of one-shotting Hell Warriors)
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neoworm
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Re: [WIP] The Shores of Zdoom

Post by neoworm »

I would really like to see a good DooM styled laser weapon, but I dont think TSoZD is the best mod it should appear in. But maybe a flamethrower...
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printz
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Re: [WIP] The Shores of Zdoom

Post by printz »

Z86 wrote: Also, will the KDiZD extra weapons make it? I really liked the rifle, the GL was good too, if not a bit overpowered (was capable of one-shotting Hell Warriors)
If the GL makes it in, I'd like it to have a more natural bouncing, not dangerous like in Doom 3, but nice enough like in MBF or Quake.

A flamethrower in a TSoH themed episode sounds great...
Sodaholic
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Re: [WIP] The Shores of Zdoom

Post by Sodaholic »

Just curious; what do you guys think of my version of the rifle?
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Virtue
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Re: [WIP] The Shores of Zdoom

Post by Virtue »

Nail E2m7 and I will officially love you forever. thats my fave map of doom 1 :)
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SamVision
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Re: [WIP] The Shores of Zdoom

Post by SamVision »

Please change E2M8 completely. Its called "Tower of Babel" but I never saw any tower on that level, it was very anti climatic imo.

And PLEASE, for the love of god don't do the double boss thing again. That was just painful.
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printz
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Re: [WIP] The Shores of Zdoom

Post by printz »

SamVision wrote:but I never saw any tower on that level, it was very anti climatic imo.
IYO. I'm going to guess you're very alone in this matter.
And PLEASE, for the love of god don't do the double boss thing again. That was just painful.
I think that the more, the merrier, especially when they're not too many (two boss stages is OK I say).
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wildweasel
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Re: [WIP] The Shores of Zdoom

Post by wildweasel »

I honestly liked the way KDIZD handled that, where you thought the two Bruisers were the actual boss but they actually weren't. The impact of only having the bruisers there would have been a bit lost, especially if the player had also been to Z1M10 where they appear as regular enemies.

Anyway, Z2M2 - please, please don't remove the crate mazes! They might be seen as cliche these days but that's the defining aspect of the original E2M2 to me (and I secretly love crate mazes).
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SoulCrow
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Re: [WIP] The Shores of Zdoom

Post by SoulCrow »

Awesome, hope the work continues smoothly.
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InsanityBringer
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Re: [WIP] The Shores of Zdoom

Post by InsanityBringer »

I've never understood why people complained about the E2M2 crate maze. For a maze, it's very easy to navigate, much more so than it's alpha counterpart.
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Hellser
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Re: [WIP] The Shores of Zdoom

Post by Hellser »

InsanityBringer wrote:I've never understood why people complained about the E2M2 crate maze. For a maze, it's very easy to navigate, much more so than it's alpha counterpart.
I actually liked E2M2's 'crate maze'. I didn't even really considered it as a maze, but rather a headache to someone who can't make landmarks via corpses. :P

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