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SamVision wrote:For the new weapon, how about that nonfunctional lazer rifle thing from KDIZD. Make it functional and have it act as a sniping weapon, would replace the BFG and use cells.
But yeah, making the laser as an actual weapon is one of the ideas that have been tossed around... we're still very uncertain about this whole issue and currently concentrating on mapping instead.
Well it was appropriate in E1 that there was no plasmagun, although i tihnk for E2 it is integral to the feeling, so it should be definitely in.
Also, will the KDiZD extra weapons make it? I really liked the rifle, the GL was good too, if not a bit overpowered (was capable of one-shotting Hell Warriors)
Z86 wrote:
Also, will the KDiZD extra weapons make it? I really liked the rifle, the GL was good too, if not a bit overpowered (was capable of one-shotting Hell Warriors)
If the GL makes it in, I'd like it to have a more natural bouncing, not dangerous like in Doom 3, but nice enough like in MBF or Quake.
A flamethrower in a TSoH themed episode sounds great...
I honestly liked the way KDIZD handled that, where you thought the two Bruisers were the actual boss but they actually weren't. The impact of only having the bruisers there would have been a bit lost, especially if the player had also been to Z1M10 where they appear as regular enemies.
Anyway, Z2M2 - please, please don't remove the crate mazes! They might be seen as cliche these days but that's the defining aspect of the original E2M2 to me (and I secretly love crate mazes).
I've never understood why people complained about the E2M2 crate maze. For a maze, it's very easy to navigate, much more so than it's alpha counterpart.
InsanityBringer wrote:I've never understood why people complained about the E2M2 crate maze. For a maze, it's very easy to navigate, much more so than it's alpha counterpart.
I actually liked E2M2's 'crate maze'. I didn't even really considered it as a maze, but rather a headache to someone who can't make landmarks via corpses.