HvRv1 ~ Hunters vs Runners v1

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HellRear
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Joined: Sun Oct 03, 2010 10:12 am
Location: In my house :3

HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Image




Hello everybody, welcome to this topic for this new wad.
The following pk3 file's name is HvRv1b4.pk3
Note: At this moment will be b4 because is the one released, when the beta 5, beta 6, beta 7, etc... is launched for online servers then this topic will be edited changing beta or any thing added / removed.

>>>DOWNLOAD NOW<<<

This wad consists in a TLMS gamemode where will be 2 teams:
Spoiler: Hunters
Spoiler: Runners
Here goes some important DMFlags and properties that MUST be enabled or disabled when hosting server:

- No jumps allowed
- Falling Damage enabled (weak)
- Spectator talking enabled
- Votekicking disabled
- Votemap enabled

- TLMS gamemode
- Winlimit 5
- Max Players 32
- Game iwad: Doom2
- No NIGHTMARE skill

And here the maps:
Spoiler: Maps
Note: The looking of wad can be bad, but that doesn't mean the gameplay is bad too.

Credits:

HellRear: Project leader, Mapper, ACS scripting, Decorate Coding, Spriter, Artist.
Connor: Mapper, ACS scripting, Decorate Coding, Tester, Hoster.
Luka$: Mapper, ACS scripting, Decorate Coding, Tester, Hoster.
Monster: Mapper, Decorate Coding, Tester.
Link: Hoster, Tester.
Slime / SassY / Real Madrid / Seiat: Testers.

Special thanks: (sounds like a joke but isn't)

Mel Gibson, for his amazing film ''Apocalypto'': Gave me idea of the running field and teams.
xSnake, for his nice Zombie Mod: It motivated me to make this project when I saw running were funny.
Last edited by HellRear on Sun Oct 17, 2010 1:12 pm, edited 2 times in total.
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FuzzyBlaze
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Re: HvRv1 ~ Hunters vs Runners v1

Post by FuzzyBlaze »

Nice!

Is this the wad i was supposed to sprite for?
HellRear
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Location: In my house :3

Re: HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Lol, I don't really know you, but I think Luka$ asked you for help, right?
If is that right, then thats your wad! ^^
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lukas
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Re: HvRv1 ~ Hunters vs Runners v1

Post by lukas »

Is this the wad i was supposed to sprite for?
Yup ^^

Oh and btw HellRear please post some screens so others can see...
HellRear
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Re: HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Of course, hold on, i'll make some screenshots, or do you prefer a video?
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lukas
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Re: HvRv1 ~ Hunters vs Runners v1

Post by lukas »

First some screens from the second map; still undetailed but gameplay-wise it's finished
Spoiler:
And some screens of map five - the one I am detailing ATM
Spoiler:
Edit - Oh and btw HellRear, call me Lukas here - so people don't be confused.
HellRear
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Re: HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Lol, ok Lukas, is ok ^^!
Also, I need opinion of people, so we can fix / manage the wad
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Ethril
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Re: HvRv1 ~ Hunters vs Runners v1

Post by Ethril »

There needs to be more diversity between the classes. All three "hunters" have a sniper rifle, and two of them are EXACTLY THE SAME except that one has a railgun and the other has a grenade launcher. The runners are all the same except for health/speed (and one of them has less ammo).
Each class should have a distinct ADVANTAGE, not merely be lacking a weakness that the others have. IE it should be more like a choice between "normal speed/health + extra weapons" and "low health + mediocre weapons + high speed" etc., NOT "low speed + a mediocre weapon with 6 shots" and "slightly higher speed which is still slower than the entire enemy team with no actual bonuses" for the hunters, and the runners should have a choice other than "slug with high health" and "normal speed guy with low health" (also, I can tell you right now that the Chef is WORTHLESS. The entire enemy team has sniper rifles, so moving slowly will just make you an easy target, even with 50 extra health. The General is useless too; His "specialty" weapon has a limited range, and all the runners are at least TWICE as fast as him. The only time you will ever be in range for it is if the runners are stupid or the map is blatantly in favor of the hunters anyway.)
tl;dr version
The choices shouldn't be "blind, deaf, or mute?", but rather "The Hulk, The Flash, or Batman?".

I'm sorry, but I can't see this catching on with Hide and Seek already present and vastly superior.
HellRear
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Re: HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Well you may be in the truth, i agree, that needs more diversity.
Also i can make the General's grenades more bouncy so it can get more runners, including groups of them.
I think i will change his shotgun and make a chaingun with 30 shells.
Also to balance some more, i will add a FlashBang (Flash grenade) for slaves, for tortured chef i think is good how is it at this moment, and pirate postman... well, is very balanced, his speed is insane, but he pays with less weapon and less health.
Anyway, i'll try to modify it as you like, nice ideas btw, and thanks =)
Ah btw, this looks only a 10% like hide'n seek, is very different. I already got many messages saying that this wad will be a copy of hide and seek, but no... is a bit wrong ;D
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Grymmette
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Re: HvRv1 ~ Hunters vs Runners v1

Post by Grymmette »

Ethril wrote:I'm sorry, but I can't see this catching on with Hide and Seek already present and vastly superior.
Just the name kinda yelled HnS ripoff to me, like, not to bag on your project idea choices, but there was really nothing else you could invest your time into? :|
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lukas
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Re: HvRv1 ~ Hunters vs Runners v1

Post by lukas »

Ethril, I quite agree. I think that the chef should have some kind of special ability (some kind of hologram/fake runner to trick the hunters maybe...) to offset the fact that he is a useless fatso =p. However it's HellRear's decision in the end...

Btw, what do you all think of the screens?
HellRear
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Re: HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Damage wrote:
Ethril wrote:I'm sorry, but I can't see this catching on with Hide and Seek already present and vastly superior.
Just the name kinda yelled HnS ripoff to me, like, not to bag on your project idea choices, but there was really nothing else you could invest your time into? :|
Hmm... no... read at the end of the information.
Theres no thanks to hide'n seek... also this one is very different than it.
Download, play this, you will see ;)
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lukas
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Re: HvRv1 ~ Hunters vs Runners v1

Post by lukas »

I have finished the detailing of HvR05 :D! This brings us one step closer to beta 4, which will be much better then beta 3.
HellRear
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Joined: Sun Oct 03, 2010 10:12 am
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Re: HvRv1 ~ Hunters vs Runners v1

Post by HellRear »

Hey everybody, I need urgently a mapper and a decorate coder.
If you want to work with us, just say here:
Your name / nickname :
Your Msn / Skype :
Your age:
Thank you everybody =)
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lukas
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Re: HvRv1 ~ Hunters vs Runners v1

Post by lukas »

Some people won't be willing to say their real name or age - just so you know. I think that for this job, nick is enough (and msn should be optional, cause you can also talk about map here via PM system)
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