The WIP Thread

If it's not ZDoom, it goes here.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Re: WHAT THE HELL are you working on

Post by DoomRater »

Image
badass arm edit, or BADDEST ass arm edit?
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: WHAT THE HELL are you working on

Post by Project Shadowcat »

Needs that darker shade on the bottom of that arm. I'm also curious as to why his hand is a little high on the shotgun grip.

But it IS a pretty bad-ass arm edit.
Last edited by Project Shadowcat on Sun Sep 06, 2009 11:02 pm, edited 2 times in total.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: WHAT THE HELL are you working on

Post by Ryan Cordell »

Good enough edit. :P
Though the glove doesn't reach nearly as far enough as you'd expect it to, and the arm is way too cartoony.
User avatar
Blade3327
Posts: 1064
Joined: Wed Jul 09, 2008 10:34 pm
Location: The ass-end of regulated space

Re: WHAT THE HELL are you working on

Post by Blade3327 »

@DoomRater: The coloring/shading on the arm looks like an impressionist painting. Perhaps trying to mimic the shades of the original Doom hand would work better, hm? Or at least the uppercut arm from Action Doom 2...

@Hnsolo: Gnarly. In a good way.
User avatar
Cutmanmike
Posts: 11347
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: WHAT THE HELL are you working on

Post by Cutmanmike »

*groan*, I forgot to grab the link to the new screenshot so have some old ones instead.
Spoiler:
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: WHAT THE HELL are you working on

Post by lizardcommando »

Woah! Awesome! You've got Bubble Lead, Shadow Blade and Napalm Bombs in your mod! What other weapons are you going to add in it?
User avatar
Cutmanmike
Posts: 11347
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: WHAT THE HELL are you working on

Post by Cutmanmike »

Every single 8bit megaman weapon there is, and they'll behave as much as they do in the games as possible. I want to get about 7 weapons and 2 maps done before sending it out to a few people see if they want to contribute. At this point I'll probably make a thread too.

I won't reveal what weapons I've done just yet but I will say there's only 2 not shown in those screens. And rush coil :P
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: WHAT THE HELL are you working on

Post by Ryan Cordell »

How many Rush abilities are there? Or are you not willing to reveal them too? :P ( Would be fancy to have some Mega Man 7 weaponry in there too.. Oh well. D: )
User avatar
Cutmanmike
Posts: 11347
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: WHAT THE HELL are you working on

Post by Cutmanmike »

If you mean Rush merging with megaman, that actually happens in 6! (or 5, I can't remember)
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: WHAT THE HELL are you working on

Post by Ryan Cordell »

In general, Rush Jet, Rush Coil, Rush Search and etc.
But the Rush/Super Adapt (or something) form is awesome too. :D
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: WHAT THE HELL are you working on

Post by Kinsie »

Did a little screwing around with Strife. Nothing worth showing though - Strife is practically built on native functions and inheritance, so it's really not as flexible as I'd desire without seven tons of hoop-jumping.
User avatar
Xim
Posts: 2089
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: WHAT THE HELL are you working on

Post by Xim »

Cutmanmike's gonna have to make a new thread soon. :wink:
User avatar
Cutmanmike
Posts: 11347
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: WHAT THE HELL are you working on

Post by Cutmanmike »

User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: WHAT THE HELL are you working on

Post by lizardcommando »

Cutmanmike wrote:If you mean Rush merging with megaman, that actually happens in 6! (or 5, I can't remember)
It's Mega Man 6 where you get the Rush Jet Adaptor and Power Mega Man Adaptor. But yeah, holy shit, this mod looks awesome. If I had the mapping skills, I'd love to try and help you out with your mod.
User avatar
Blade3327
Posts: 1064
Joined: Wed Jul 09, 2008 10:34 pm
Location: The ass-end of regulated space

Re: WHAT THE HELL are you working on

Post by Blade3327 »

I'm amazed those last Megaman pictures weren't quoted a gazillion times. Although, in all honesty, great work. There's a retro WAD unlike any ever made :geek: .

Return to “Off-Topic”