@DoomRater: The coloring/shading on the arm looks like an impressionist painting. Perhaps trying to mimic the shades of the original Doom hand would work better, hm? Or at least the uppercut arm from Action Doom 2...
Every single 8bit megaman weapon there is, and they'll behave as much as they do in the games as possible. I want to get about 7 weapons and 2 maps done before sending it out to a few people see if they want to contribute. At this point I'll probably make a thread too.
I won't reveal what weapons I've done just yet but I will say there's only 2 not shown in those screens. And rush coil
How many Rush abilities are there? Or are you not willing to reveal them too? ( Would be fancy to have some Mega Man 7 weaponry in there too.. Oh well. D: )
Did a little screwing around with Strife. Nothing worth showing though - Strife is practically built on native functions and inheritance, so it's really not as flexible as I'd desire without seven tons of hoop-jumping.
Cutmanmike wrote:If you mean Rush merging with megaman, that actually happens in 6! (or 5, I can't remember)
It's Mega Man 6 where you get the Rush Jet Adaptor and Power Mega Man Adaptor. But yeah, holy shit, this mod looks awesome. If I had the mapping skills, I'd love to try and help you out with your mod.
I'm amazed those last Megaman pictures weren't quoted a gazillion times. Although, in all honesty, great work. There's a retro WAD unlike any ever made .