New Deathmatch Flags

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Graf Zahl
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Re: New Deathmatch Flags

Post by Graf Zahl »

level.killed_monsters is always smaller or equal than level.total_monsters so != is equivalent to < in this case.
Unlike other source ports ZDoom increases the total monster count when a monster is being spawned.
DoomKn1ght_
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Re: New Deathmatch Flags

Post by DoomKn1ght_ »

Sorry I should have thought before posting this.
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HotWax
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Re: New Deathmatch Flags

Post by HotWax »

DoomKn1ght_ wrote:
Spleen wrote:Because that's why they're secrets :p Secrets aren't supposed to be necessary to complete a level
It can be interesting to force players to explore the level and as "all monsters m b k" it prevent some player to
do speedrun tricks and add an interesting challenge to coop game.
What about older maps (or just buggy ones) that have secrets that can't be reached? Of course, I suppose that maps could have monsters you can't kill as well...
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Spleen
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Re: New Deathmatch Flags

Post by Spleen »

HotWax wrote:
DoomKn1ght_ wrote:
Spleen wrote:Because that's why they're secrets :p Secrets aren't supposed to be necessary to complete a level
It can be interesting to force players to explore the level and as "all monsters m b k" it prevent some player to
do speedrun tricks and add an interesting challenge to coop game.
What about older maps (or just buggy ones) that have secrets that can't be reached? Of course, I suppose that maps could have monsters you can't kill as well...
Even DOOM 2 map15 :P
DoomKn1ght_
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Re: New Deathmatch Flags

Post by DoomKn1ght_ »

HotWax wrote: What about older maps (or just buggy ones) that have secrets that can't be reached? Of course, I suppose that maps could have monsters you can't kill as well...
I don't know, maybe skip the map or choose a map set without that kind of bug.
The flag is optional so player are free to choose.
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Macil
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Re: New Deathmatch Flags

Post by Macil »

A mapinfo flag could be added that exempts certain levels from the dmflag, and that could be put into the default doom2 mapinfo in the zdoom.pk3 file if there was a level that didn't work well with the need-to-kill-all-monsters dmflag.
People playing netgames that want to use this dmflag with pwads would be expected to make an add-on pk3/wad to fix the levels' MAPINFO if there was a map this didn't work well with.

Also, if the host is in the game (which is always, unless its a dedicated skulltag game), that person could always just disable the dmflag from the menu for the end of that level if they didn't make an edited MAPINFO beforehand.
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Graf Zahl
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Re: New Deathmatch Flags

Post by Graf Zahl »

Added.
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