There's been a lot of interest in this mod lately. I've gotten quite a few PMs asking about it, heh.
I don't mind of anyone takes anything from this or enhances it in any way, for future reference. :)
[Project] KDiZD - Enhanced Arsenal
- Marcus101RR
- Posts: 250
- Joined: Sun Jul 08, 2007 10:59 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: USA, Florida
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Re: [Project] KDiZD - Enhanced Arsenal
Demon Eclipse's weapons look perfect for KDiZD.
Re: [Project] KDiZD - Enhanced Arsenal
Hmm.. I tend to think that the weapons from Demon Eclipse are a bit too techy and shiny compared to the type of UAC that is portrayed in KDiZD.
Re: [Project] KDiZD - Enhanced Arsenal
I don't see how you guys jump all over the SSG being OMG DOOM2 but the chaingun zombie is ignored, even though it's based on the ChaingunGuy.
Re: [Project] KDiZD - Enhanced Arsenal
Wrong, it's based on the player sprites 

Re: [Project] KDiZD - Enhanced Arsenal
He means the idea behind itVader wrote:Wrong, it's based on the player sprites

Re: [Project] KDiZD - Enhanced Arsenal
Ok, nevermind...
Note to myself; don't post before knowing what has been talked about
Note to myself; don't post before knowing what has been talked about
