[Project] KDiZD - Enhanced Arsenal

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Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: [Project] KDiZD - Enhanced Arsenal

Post by Snarboo »

There's been a lot of interest in this mod lately. I've gotten quite a few PMs asking about it, heh.

I don't mind of anyone takes anything from this or enhances it in any way, for future reference. :)
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Marcus101RR
Posts: 250
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Graphics Processor: nVidia (Modern GZDoom)
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Re: [Project] KDiZD - Enhanced Arsenal

Post by Marcus101RR »

Demon Eclipse's weapons look perfect for KDiZD.
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SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: [Project] KDiZD - Enhanced Arsenal

Post by SoulCrow »

Hmm.. I tend to think that the weapons from Demon Eclipse are a bit too techy and shiny compared to the type of UAC that is portrayed in KDiZD.
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MG_Man
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Re: [Project] KDiZD - Enhanced Arsenal

Post by MG_Man »

I don't see how you guys jump all over the SSG being OMG DOOM2 but the chaingun zombie is ignored, even though it's based on the ChaingunGuy.
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Vader
Posts: 4241
Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Re: [Project] KDiZD - Enhanced Arsenal

Post by Vader »

Wrong, it's based on the player sprites :wink:
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Ghastly
... in rememberance ...
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Joined: Fri Jul 06, 2007 2:34 pm

Re: [Project] KDiZD - Enhanced Arsenal

Post by Ghastly »

Vader wrote:Wrong, it's based on the player sprites :wink:
He means the idea behind it ;).
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Vader
Posts: 4241
Joined: Fri Jul 30, 2004 4:00 am
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Re: [Project] KDiZD - Enhanced Arsenal

Post by Vader »

Ok, nevermind...
Note to myself; don't post before knowing what has been talked about :P
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