ZDoom setup LAN multiplay?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
kevingpo

ZDoom setup LAN multiplay?

Post by kevingpo »

How do you setup multiplayer network LAN play in ZDoom 1.22? I couldn't find any documention on this. Do I have to use command-line arguments, etc? What is the server/join parameters.

Cheers
User avatar
Chilvence
Posts: 1647
Joined: Mon Aug 11, 2003 6:36 pm
Contact:

Post by Chilvence »

You are stuck in the past mate.

http://www.zdoom.org/files/lars/63.cab

http://www.zdoom.org/wiki/wiki.phtml?ti ... parameters

And of course, the obligatory link to Skulltag because its so cool

http://www.skulltag.com/download/st-v095k.zip
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

please randy PLEASE take 1.22 out of the download page or make a really big link there saying

ZDOOM 1.22 IS OLD!!! GOT 2.0.63 HERE!!! IGNORE 1.22!!! DON'T LOOK BEHIND THE CURTAIN!!!

its amazing how many people get 1.22 and have a problem with it and make NEW THREADS complaining about it then we have to tell them to get 2.0.64 and then the cycle repeats...

something must be done...
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

You'd also be surprised how many people download 1.22, see that it doesn't work properly/at all and delete it, never to return...
User avatar
Enjay
 
 
Posts: 27376
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

cccp_leha wrote:You'd also be surprised how many people download 1.22, see that it doesn't work properly/at all and delete it, never to return...
If they never return to complain, how do you know they are doing this? :P

One of the problems is the way the versions are presented on the downloads page. Another is the way the versions have been classified. 1.22 was unquestionably a release version. 1.23 spent a year or two in "beta" form and when the 2.0.X series started they were known as "pre-releases". All of which implied that 1.22 was still the full, finalised, gold release version and 2.0.X was really only for people wanting to keep up with the development. However, the 2.0.X series seems to have quietly slipped into a more "official" status (whatever that means) and it is generally regarded that 2.0.63 is the current version. That being said, the 2.0.X series are all first time releases without the bugs of new features being worked out. eg When 64 comes out, it will have a host of new features that will need a good thrashing before they can be confirmed as fully working in as many circumstances as possible. So, from that perspective at least, the 2.0.X versions could still be regarded as "beta".


Anyway, for a good LAN game, get 2.0.63

Run the host machine with the -host parameter + any other of the normal command line parameters you want. Run the other machines using the -join parameter specifying the name/ IP address of the host. My home network used to accept computer names with the host parameter, but after some reconfiguration, I need to use the ip address. My computer is known as home on the network. This used to work:

host (the computer known as home)
zdoom -host +other parameters

guest
zdoom -join home

Now I use

host
zdoom -host +other parameters

guest

zdoom -join 192.168.0.51

In case you don't know, you can quickly find out the ip address of your computer by going to the command line and typing ipconfig.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

Enjay wrote:
cccp_leha wrote:You'd also be surprised how many people download 1.22, see that it doesn't work properly/at all and delete it, never to return...
If they never return to complain, how do you know they are doing this? :P
I have lived among humans for a few years, there is a tendancy of some individuals doing so; thus it becomes predictable beaviour. There's a psych major for you. Yeah.
User avatar
Enjay
 
 
Posts: 27376
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

cccp_leha wrote:There's a psych major for you. Yeah.
Heh, fair enough. Psych major's intuition works for me. :)
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

Bleh, I'm not really a psych major. I'm a proud owner of common sense. :P
User avatar
Enjay
 
 
Posts: 27376
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

cccp_leha wrote:I'm a proud owner of common sense. :P
Wow, I've heard of common sense. Didn't think I'd ever meet anyone who actually had any though. (So, not that common then eh?)

Sir, it is an honour. :)
kevingpo

Post by kevingpo »

cccp_leha wrote:You'd also be surprised how many people download 1.22, see that it doesn't work properly/at all and delete it, never to return...
ZDoom 1.22 does work, both source code and the already-compiled ZDoom 1.22 exe. I got it compiled under VC 5.0 with no problems. Though I like to know how to tell VC 5.0 which .c or .cpp files to compile as C or C++ ...

ZDoom 1.22 is still good and working order. It never crashes and lasts long time with no bugs. Well for me at least. Keep it up.
User avatar
Enjay
 
 
Posts: 27376
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

I don't think 1.22 will work with the parameters I described, because I don't think they were added for 1.22. Also, in coop games, certain older versions of Zdoom were prone to desynching. I don't know if 1.22 was affected by it, but Randy has spent quite a bit of time improving things with 2.0.X. I have played some very long multiplayer games with 2.0.63 and had no problems.

Why not give it a try and see what happens? It is a better version than 1.22.
User avatar
BouncyTEM
Posts: 3823
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

kevingpo, i got a bit of info for you:
IF YOU REALLY WANT FUN, GET .63
You're running an OLD piece of junk that's capable of....nothing super coolness and stuff plus things and features (R) Bouncy

honestly, you need to keep up with the times.
also, i apparantly need to say this about 1.22:
IT SUCKS!

seriously, if you don't keep up, there's no reason why you said "Keep it up." well, who's the one who needs to update? you.

1.22 is at least 2-4 1/2 years old!
UPDATE! PLEASE! i PROMISE i'll stop nagging you about it if you at least TRY .63
PLEASE?!

you'll be able to do the comparison and see why so many of us are going for .63 now.
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

He's obviously happy with what he's got. You've made your points, now let the man make his own decisions!
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

For sure. 1.22 is great anyway. Hours and hours of fun logged on that bad boy. Besides, the teleporting looks better :-) He's obviously not turned off, so he'll be back.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

1.22 doesn't suck (IDCHOPPERS, heh) it's just old. Enjay, the honour has been all mine ever since I played EZD2000 (I think I mentioned that plenty of times before).
Post Reply

Return to “General”