ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
Jimmy
 
 
Posts: 4728
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: ZPortal v1 - Finally released!

Post by Jimmy »

Um, is there a good ending to this mod? :?

Also, I skipped the final area in the castle map - How the funk are you supposed to pass that bit? I tried everything I could think of but those goddamn droids are in a stupid place. :evil:
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: ZPortal v1 - Finally released!

Post by Cutmanmike »

Something I should have probably made more clear (because you never have to use it anywhere else), you can teleport INTO the red portal projectile.

And no, there's no "good" ending. I got the idea from a certain movie... Anyone know what? :P
User avatar
Chris Neilson
Posts: 160
Joined: Tue Sep 25, 2007 6:45 am
Contact:

Re: ZPortal v1 - Finally released!

Post by Chris Neilson »

Image
When hit the portal near completed.
Last edited by Chris Neilson on Sun Jun 01, 2008 6:03 am, edited 1 time in total.
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: ZPortal v1 - Finally released!

Post by Cutmanmike »

Gross, i'll have to fix that too.
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

What's the developer's best time???? 29:99? :-D

Post by Sticky »

Cutmanmike wrote:Btw I added a "developer's best" time to the time trial end screen so you'll be able to compare in v2 :P
Which would be what!?!? I can't stand the suspense. :-D I know I can take at least 3-4 seconds off of 40.56 with some practice. I'm starting to wonder--theoretically--if it might be possible to break the :30 second barrier. I'm not saying I could do it, just that it might be possible with perfect execution throughout..... Your thoughts, mr. developer? :-D
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: ZPortal v1 - Finally released!

Post by Cutmanmike »

I'll give you my thoughts when... I fix my pc... Ughnn I wanted to get v2 out tonight too
User avatar
Jimmy
 
 
Posts: 4728
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: ZPortal v1 - Finally released!

Post by Jimmy »

By the way, on the credits, it should be "Rogue", not "Rouge" Entertainment. :P
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Re: ZPortal v1 - Finally released!

Post by Sticky »

Maybe it's Red Rogue? ;-) So what's wrong with your computer, anyway??

Also, before you release v2 check the spot right after the windmills where you have to push the switch with the two moving pillars (i.e. just passed the red key). Is the far pillar supposed to disappear like that? I think it's a glitch.
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: ZPortal v1 - Finally released!

Post by Amuscaria »

Very cool stuff there. Some parts of the map can be annoying as I seem to get stuck between my two portals, but a fun experience nonetheless. Most creative. This has got to be the most creative use of Doom i've seen so far.
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: ZPortal v1 - Finally released!

Post by Cutmanmike »

Sticky wrote:Also, before you release v2 check the spot right after the windmills where you have to push the switch with the two moving pillars (i.e. just passed the red key). Is the far pillar supposed to disappear like that? I think it's a glitch.
Polyobjects are horrible, go figure :P
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: ZPortal v1 - Finally released!

Post by Cutmanmike »

Okay, v2 is on page1. Fixes most of the problems people have encountered (except for the "problem" of lack of detail).

Also uploading to idgames. If you want to write a review for it you best get your ass over to the review center!
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Re: ZPortal v2 - Update!

Post by Sticky »

So, now that it's up.... What's the developer's time?? :-D I'm at work now, so I can't check!
You're killing me.
User avatar
jallamann
Posts: 2271
Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:

Re: ZPortal v2 - Update!

Post by jallamann »

User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: ZPortal v2 - Update!

Post by Cutmanmike »

Thanks jallface!

Sticky: I forgot so you're gonna have to check it out.
User avatar
bagheadspidey
Posts: 1490
Joined: Sat Oct 20, 2007 10:31 pm
Contact:

Re: ZPortal v2 - Update!

Post by bagheadspidey »

cutty: are those projectiles any smaller in this version? No offense but the big size of them kinda ruined it for me, got frustrated at the dark pit part on the first level =/ The last version seemed to work fine in skulltag, btw, but I didn't play through it that far.
Locked

Return to “Abandoned/Dead Projects”