Also, I skipped the final area in the castle map - How the funk are you supposed to pass that bit? I tried everything I could think of but those goddamn droids are in a stupid place.
ZPortal v2 - Current TT Best time: 0:36:24 - Sticky
Re: ZPortal v1 - Finally released!
Um, is there a good ending to this mod? 
Also, I skipped the final area in the castle map - How the funk are you supposed to pass that bit? I tried everything I could think of but those goddamn droids are in a stupid place.
Also, I skipped the final area in the castle map - How the funk are you supposed to pass that bit? I tried everything I could think of but those goddamn droids are in a stupid place.
- Cutmanmike
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Re: ZPortal v1 - Finally released!
Something I should have probably made more clear (because you never have to use it anywhere else), you can teleport INTO the red portal projectile.
And no, there's no "good" ending. I got the idea from a certain movie... Anyone know what?
And no, there's no "good" ending. I got the idea from a certain movie... Anyone know what?
- Chris Neilson
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Re: ZPortal v1 - Finally released!

When hit the portal near completed.
Last edited by Chris Neilson on Sun Jun 01, 2008 6:03 am, edited 1 time in total.
- Cutmanmike
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Re: ZPortal v1 - Finally released!
Gross, i'll have to fix that too.
- Sticky
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What's the developer's best time???? 29:99? :-D
Which would be what!?!? I can't stand the suspense.Cutmanmike wrote:Btw I added a "developer's best" time to the time trial end screen so you'll be able to compare in v2
- Cutmanmike
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Re: ZPortal v1 - Finally released!
I'll give you my thoughts when... I fix my pc... Ughnn I wanted to get v2 out tonight too
Re: ZPortal v1 - Finally released!
By the way, on the credits, it should be "Rogue", not "Rouge" Entertainment. 
- Sticky
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Re: ZPortal v1 - Finally released!
Maybe it's Red Rogue?
So what's wrong with your computer, anyway??
Also, before you release v2 check the spot right after the windmills where you have to push the switch with the two moving pillars (i.e. just passed the red key). Is the far pillar supposed to disappear like that? I think it's a glitch.
Also, before you release v2 check the spot right after the windmills where you have to push the switch with the two moving pillars (i.e. just passed the red key). Is the far pillar supposed to disappear like that? I think it's a glitch.
Re: ZPortal v1 - Finally released!
Very cool stuff there. Some parts of the map can be annoying as I seem to get stuck between my two portals, but a fun experience nonetheless. Most creative. This has got to be the most creative use of Doom i've seen so far.
- Cutmanmike
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Re: ZPortal v1 - Finally released!
Polyobjects are horrible, go figureSticky wrote:Also, before you release v2 check the spot right after the windmills where you have to push the switch with the two moving pillars (i.e. just passed the red key). Is the far pillar supposed to disappear like that? I think it's a glitch.
- Cutmanmike
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Re: ZPortal v1 - Finally released!
Okay, v2 is on page1. Fixes most of the problems people have encountered (except for the "problem" of lack of detail).
Also uploading to idgames. If you want to write a review for it you best get your ass over to the review center!
Also uploading to idgames. If you want to write a review for it you best get your ass over to the review center!
- Sticky
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Re: ZPortal v2 - Update!
So, now that it's up.... What's the developer's time??
I'm at work now, so I can't check!
You're killing me.
You're killing me.
- Cutmanmike
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Re: ZPortal v2 - Update!
Thanks jallface!
Sticky: I forgot so you're gonna have to check it out.
Sticky: I forgot so you're gonna have to check it out.
- bagheadspidey
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Re: ZPortal v2 - Update!
cutty: are those projectiles any smaller in this version? No offense but the big size of them kinda ruined it for me, got frustrated at the dark pit part on the first level =/ The last version seemed to work fine in skulltag, btw, but I didn't play through it that far.

