[Project]Hexen II Monsters
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Project]Hexen II Monsters
Hey Ghast, nice wad, I enjoyed blasting all it's monsters.
I'd like to suggest to make the animation of the Golems a bit faster, and add a homing projectile to the Iron Golem (as it has in Hexen II).
For the Mummy I think you could use the Sphinx sprites I included in the Hexen monster pack I posted (yet it'd require some coloration and minor editings).
I'd like to suggest to make the animation of the Golems a bit faster, and add a homing projectile to the Iron Golem (as it has in Hexen II).
For the Mummy I think you could use the Sphinx sprites I included in the Hexen monster pack I posted (yet it'd require some coloration and minor editings).
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Re: [Project]Hexen II Monsters
@Grimm: Can't really upload a picture, but the Mummy looks like a standard mummy (moves like a zombie) with anubis' trademark head and a staff it uses to shoot energy at you. Mummy Lords look almost exactly the same (Not sure what the differences are, but there are probably a few) and have a floorhugging fireball attack, like the Maulotaur.
@Wagi: My little brother made it in MS Paint in a few hours. Considering that, it looks better than I expected.
@Vegeta: I was going to add that homing projectile after the ruby's on it. I'll speed up the animation a little, too. I'm pretty good with recolors, but minor edits are still beyond what I can do, lol.
@Wagi: My little brother made it in MS Paint in a few hours. Considering that, it looks better than I expected.
@Vegeta: I was going to add that homing projectile after the ruby's on it. I'll speed up the animation a little, too. I'm pretty good with recolors, but minor edits are still beyond what I can do, lol.
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Re: [Project]Hexen II Monsters
Thought I'd give this topic a little bump!
I'm making the HeXen 2 knight archer for use as a Zdoom Decorate monster, you can use him in Heretic, HeXen, DooM, etc:
Well, once he's done. I still have to make the rest of the frames (2 out of 11 'completed' ones are here) and they're created by combining the Cleric sprite (with erased cape), Centaur armor sprite (edges removed), Bruiser Demon horns and the Ethereal Crossbow pickup.
I'm making the HeXen 2 knight archer for use as a Zdoom Decorate monster, you can use him in Heretic, HeXen, DooM, etc:
Well, once he's done. I still have to make the rest of the frames (2 out of 11 'completed' ones are here) and they're created by combining the Cleric sprite (with erased cape), Centaur armor sprite (edges removed), Bruiser Demon horns and the Ethereal Crossbow pickup.
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Re: [Project]Hexen II Monsters
That looks pretty rad!
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Re: [Project]Hexen II Monsters
Very nice! That looks incredible!
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Re: [Project]Hexen II Monsters
Yeah, that looks nice!
Anyway, sorry Ghast, lost track of this thread, heh. Anyway, so I do have a rather Anubis themed creature sitting on my harddrive. As the the fairies in the N64 Zeldas bizarrely said, receive it now!
Anyway, sorry Ghast, lost track of this thread, heh. Anyway, so I do have a rather Anubis themed creature sitting on my harddrive. As the the fairies in the N64 Zeldas bizarrely said, receive it now!
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Re: [Project]Hexen II Monsters
For the skull wizard, I like the Satyr suggestion. It's the right shape. Maybe get someone to recolor the head and make it more bone-like, and it would look incredibly true to the original monster.
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Re: [Project]Hexen II Monsters
Knight Archer's nearly done, I might make some color variants however (right now it's 'Ice Archer' colored as pictured above, i need the standard green and gold too). Also I use .png files, which means he can go into any game - the Dooms, Heretic, or HeXen.
EDIT: Download ready. Grab it here: http://forum.zdoom.org/viewtopic.php?f= ... 62#p345662
EDIT: Download ready. Grab it here: http://forum.zdoom.org/viewtopic.php?f= ... 62#p345662
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Re: [Project]Hexen II Monsters
Cool! It won't let me download it, at the moment, though. I'll try from the Beastiary, or when I get to the library.
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Re: [Project]Hexen II Monsters
I've finally gotten around to recoloring the Satyr's head to use as a skull for the Skull Wizard, however, try as I might, I'm terrible at splicing sprites like that. Does anyone else want to give it a try? Here's the Skull Wizard's sprites (Converted to 16 million colors bmp format) and the Satyr skull:
http://www.zshare.net/download/16471100e83bb7ed/
http://www.megaupload.com/?d=8N3UR2UX
I'll work on the authentic-acting Archer, soon, but I have a lot on my plate, at the moment (which is why I haven't worked on this in a while).
http://www.zshare.net/download/16471100e83bb7ed/
http://www.megaupload.com/?d=8N3UR2UX
I'll work on the authentic-acting Archer, soon, but I have a lot on my plate, at the moment (which is why I haven't worked on this in a while).
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Re: [Project]Hexen II Monsters
Why not PNG?Ghastly_dragon wrote:(Converted to 16 million colors bmp format)
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Re: [Project]Hexen II Monsters
I converted them to unpaletted bmps so they'll be a little easier for people to edit. I'll convert them back to pngs when I get them.
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Re: [Project]Hexen II Monsters
Why not unpaletted PNGs, then?
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Re: [Project]Hexen II Monsters
More programs can work with bmps than pngs (there are some people who work with MS Paint. Sad, but true ).
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Re: [Project]Hexen II Monsters
MS Paint can read all PNG formats. Happy, but true.Ghastly_dragon wrote:More programs can work with bmps than pngs (there are some people who work with MS Paint. Sad, but true ).