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Well that's a bummer. I was somehow managing to get the trees pasted all around but when I saved DB decided to delete the whole map from existence AND save. Not only that, but I can't seem to open Ghoul2.wad with any map editor. Does anyone else have this problem?
DoomBuilder should make regular backup copies of the map if you have it enabled. I believe it keeps three or four backups by default, going back that many saves.
I had DoomBuilder totally eat a map of mine once, too.
Zippy wrote:DoomBuilder should make regular backup copies of the map if you have it enabled. I believe it keeps three or four backups by default, going back that many saves.
That's only useful if you catch the error immediately. If you're save-happy like I am (though I don't manually back up... I really should) you most likely won't even notice it until you go to reopen it. By that time, all the backups were overwritten with the bad map.
Cutty, is this for GZDoom? I can contribute some tree models for you.
(If this is going to be Skulltag compatible then I'm not sure if models would work in ST's GZDoom renderer though. Apparently the 3-d stuff was left out or something?)