Console Command: Unfreeze
Moderator: GZDoom Developers
Then unfreezing would be a cheat and undesirable for players to have access to it. If the mapset has been made properly, and has subsequent maps, scripted steps should be made to ensure all players are unfrozen on entering the next map.
Personally, I'm not overly bothered about the command's status as a cheat, but it does seem to fit into the debug/cheat category more comfortably than being allowed as an open console command IMO.
Personally, I'm not overly bothered about the command's status as a cheat, but it does seem to fit into the debug/cheat category more comfortably than being allowed as an open console command IMO.
In other words, any map that uses PROP_FROZEN should contian a script that runs at map unload to remove it, with the exception of maps that are specifically designed to start the next map frozen. But do unload scripts even run if the changemap command is used?
To me, it would seem more logical for this property to be cleared between maps, and the author can elcect to set it upon the next map's start. Is anyone aware of a mod where this property is intentionally used across maps?
To me, it would seem more logical for this property to be cleared between maps, and the author can elcect to set it upon the next map's start. Is anyone aware of a mod where this property is intentionally used across maps?
While I agree with you, the potential that it could break existing WADs as a side-effect does exist.
On the other hand, changes have been implemented before that break functionality, so I guess this is up to the devs to decide if it's worth it.
I'm not sure about the behavior of the changemap command, but it wouldn't be too far-fetched to think it should run unload scripts. It's meant to act in every other way as if somebody hit an exit switch, right?
On the other hand, changes have been implemented before that break functionality, so I guess this is up to the devs to decide if it's worth it.
I'm not sure about the behavior of the changemap command, but it wouldn't be too far-fetched to think it should run unload scripts. It's meant to act in every other way as if somebody hit an exit switch, right?
- Osiris Kalev
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