Console Command: Unfreeze

Moderator: GZDoom Developers

User avatar
Cutmanmike
Posts: 11346
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Console Command: Unfreeze

Post by Cutmanmike »

This would be a "cheat" to unfreeze the player when he has been given the Playerpropety of froze or totallyfrozen he'll be able to move again.

For testing purposes mostly.
User avatar
Wills
Posts: 1446
Joined: Mon Jan 10, 2005 7:01 pm
Location: The Well of Wishes

Post by Wills »

Well, most maps freeze the player for a good reason. If you were testing your own map, then just comment out the line that freezes the player.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Or to take this a step further, the ability to set or clear any actor property or player property from the console would be a great testing feature.

On the other hand, you could also just load a library that lets you do just that with a puke command... :roll:
User avatar
Jimmy
 
 
Posts: 4723
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Post by Jimmy »

Actually, Prop_TotallyFrozen and all the other player properties carry on to different levels. It's annoying. :x
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

That should be fixed!
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Well, any well-written script will avoid this and it theoretically could have already been used to make the player frozen at the beginning of the next level, so fixing it now could break older wads.

The cheat would be nice though, just for testing purposes when changing your script would be too much hassle.
User avatar
Enjay
 
 
Posts: 26539
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Post by Enjay »

Yeah, I'd like this. There have been many times I've wanted to tweak a map slightly and had to sit through a frozen cutscene or something.
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

Haha, yeah, I've been in a few situations like this myself... after all, it's technically a cheat, so if it screws gameplay, who cares? XD
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

I've been in a co-op game before where a cutscene was occurring. During the cutscene for one player, another changed the map. The player who was frozen couldn't play the next map with the other players... he was still frozen.
User avatar
Arcane
Posts: 544
Joined: Sun Sep 12, 2004 1:36 pm

Post by Arcane »

Unfreeze would be confusing, since there's already a freeze command.
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

what do you suggest then (I'm out of ideas)
User avatar
Doomguy0505
Posts: 625
Joined: Tue Mar 29, 2005 4:53 am

Post by Doomguy0505 »

SetSelfProperty (Property) (Value)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49115
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Done. I agree, this is needed when testing maps that freeze the player.
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

yay, new cheat/debug command
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Graf Zahl wrote:Done. I agree, this is needed when testing maps that freeze the player.
Only as a cheat? What about the scenario I proposed?

Return to “Closed Feature Suggestions [GZDoom]”