Weapons Resource WAD

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PhAyzoN
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Post by PhAyzoN »

Are you taking submissions here too or just at DRD Team?
Lord Mattus
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Post by Lord Mattus »

My answer would be:

YES!!!!!!!!!!!
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TheDarkArchon
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Post by TheDarkArchon »

But you're not WW.
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Enjay
 
 
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Post by Enjay »

Indeed he isn't. In fact...
A post in the official thread wrote:By posting the link in the zdoom forums you'll lure Lord Mattus and his ilk to crappise this WRW as well, unless your constant judgement of weapons keeps up the justice.
PhAyzoN
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Post by PhAyzoN »

DoomRater wrote:a borked one, too- You can't use decimal values for codepointers. If you do, the parser plugs in 0.
Im assuming this is why the chaingun spreads perfectly with a spread value of 5.6
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DoomRater
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Post by DoomRater »

Chaingun's spread is 5, not 5.6.

Refer to Lex Luthor.
PhAyzoN
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Post by PhAyzoN »

The default chaingun, pistol, 3 of my chainguns, and my pistol ALL have a spread value of 5.6, they actually spread.

http://www.zdoom.org/wiki/index.php?tit ... s:Chaingun
http://www.zdoom.org/wiki/index.php?tit ... ses:Pistol
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DoomRater
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Post by DoomRater »

WTF.
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Bashe
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Post by Bashe »

*me points to avatar*
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DoomRater
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Post by DoomRater »

I'm not often wrong, so it's quite a shock. On the other hand, I want confirmation that decimal values do nothing... so I'm going to run a few tests.

Annnnd... my tests say they do something. When did this happen? Had I known about this earlier I'd have been using it. Maybe I should test on 96x.... cept I don't know if I have a copy. Strange, I was sure decimal values weren't accepted in earlier versions.
PhAyzoN
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Post by PhAyzoN »

Seemingly since Cabinet 98. I dont feel like testing 63a or I would to see if it works. Oh, wait, cant have decorate weapons there!

The problem with that AR is probably refire. If theres no refire, theres no spread, the first shot is always at 0.
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Alterworldruler
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Post by Alterworldruler »

RIP WRW
2005-2006

it's dead now :P
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Bio Hazard
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Post by Bio Hazard »

Alterworldruler wrote:it's dead now :P
It's about time...
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