Weapons Resource WAD

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Inuyasha_989
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Post by Inuyasha_989 »

I'll rate the weapon later, but I'm glad to see that someone is submitting sumthing :P
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DoomRater
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Post by DoomRater »

decals are pretty easy. I just never do them because I didn't exactly learn how to use the decals inside DECORATE and I didn't like making a DECALDEF lump either.
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BouncyTEM
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Post by BouncyTEM »

um...
let me clarify; i get too confused when i try to do decals. i can set projectiles or bullets to make decals...but i can't MAKE MAKE decals...and i don't know what decals would fit for the projectiles in this case.
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DoomRater
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Post by DoomRater »

Plasma rounds, most likely.

Not that I liked the weapon or anything but there's a lot of energy spray so I'm thinking either plasma spray or just bfg cracks.
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TheDarkArchon
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Post by TheDarkArchon »

BFG 16500: 2/5 EFC fuel rods. 4/5 for concept - 2 for CPU rape - 1 for the difficultly to tell when it's charging but + 1 for the sprite edit.
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Post by DoomRater »

There's something that can be done about that CPU hit, actually- simply randomize a delay that the first sprite balls come out. if you need more, you can write more code in like this:

Code: Select all

TNT1 A 2  //add RANDOMIZE to the projectile
TNT1 A 0 A_Jump(128,2)
TNT1 A 2
//the rest of the summon ball code goes here
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Froon
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Post by Froon »

My latest weapon is also a BFG, I call it the BFG9k5 as it is roughly an inbetween of the 9000 of Doom and the 10k of Quake2. It uses modified weapon graphics of Quake2 as well as the sound. Initially I wanted to make a much closer to Q2 replica, but I could not achieve this, and since I had already obtained the graphics and modified them to make them more Doom pallette friendly, I figured I may as well come up with something. It features a primary shot with very similar properties to the BFG9000 projectile, but travels at a slower speed, has a blast radius on death as well as the BFGSpray, also the projectile will auto-target it's closest enemy and fire a stream of low damage, high speed projectiles at it Note that both the explosion of the projectile, and the projectile stream can hurt you, so be careful.
Anyway, here it is:
http://rapidshare.de/files/10580166/BFG9k5.zip.html
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DoomRater
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Post by DoomRater »

If it weren't for the stream it'd be more like Doom 64's BFG. Anyway downloading.
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TheDarkArchon
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Post by TheDarkArchon »

BFG 9500: 4/5 EFC fuel rods. 2/5 for the concept + 1 for a well ripped model + 1 for the clever way for getting it to work
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BouncyTEM
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Post by BouncyTEM »

DoomRater wrote:There's something that can be done about that CPU hit, actually- simply randomize a delay that the first sprite balls come out. if you need more, you can write more code in like this:

Code: Select all

TNT1 A 2  //add RANDOMIZE to the projectile
TNT1 A 0 A_Jump(128,2)
TNT1 A 2
//the rest of the summon ball code goes here
THANK YOU!
i've been trying to get rid of the bfg cpu eated-ness without making it too much less powerful.

now it works as i intended.

{FOR THOSE WHO HAVE REVIEWED IT (coughTheDarkArchoncough); please re-review}
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DoomRater
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Post by DoomRater »

I still don't understand the concept behind everyone shooting projectiles in every direction and making them go on forever. It's not one I've ever really liked.
Lord Mattus
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Post by Lord Mattus »

Holy Bejebus! The 2 Bfgs: 5/5 Unofficial Energy Cells.

The BFG 16500 kills a cyberdemon in 1 shot! this should go in the WRW! & so will the bfg 9k5! I like them!
:D
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BouncyTEM
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Post by BouncyTEM »

um...it doesn't go on forever.
and it doesn't really go in every direction.
if it was an overexaggeration i rest my case though.
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TheDarkArchon
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Post by TheDarkArchon »

I give it one extra point. + 2 for no more CPU rape but simultaneous impacts of many == painful ears so - 1.

(That's 3/5 for those slow at maths)
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BouncyTEM
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Post by BouncyTEM »

TheDarkArchon wrote:I give it one extra point. + 2 for no more CPU rape but simultaneous impacts of many == painful ears so - 1.

(That's 3/5 for those slow at maths)
wouldn't it be 4/5 if you keep the +1 for the sprite edit in the first review in mind?
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