HUD Radar

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Richard213
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HUD Radar

Post by Richard213 »

Well i've been getting a few ppl asking me to make a HUD radar.

So i did and thanks to solarsnowfall for provided the GFX and hosting.
Thanks man

How to use the radar can be found here.

http://forum.zdoom.org/potato.php?p=178053#178053

Have fun :wink:


Edit:
New version out.

http://solarsnow.drdteam.org/Radar.rar

+ The Radar command now has a range option. "Radar(range);"
+ Fixed doomhud from squishing the radar.
Last edited by Richard213 on Thu Oct 13, 2005 1:47 pm, edited 4 times in total.
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Shadelight
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Post by Shadelight »

that's pretty awesome! :thumb:, but I found a bug, Summoned things don't show up on the radar.
Richard213
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Post by Richard213 »

KingofFlames wrote:that's pretty awesome! :thumb:, but I found a bug, Summoned things don't show up on the radar.
Heh thats becuase it has to be based off Thing IDs
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Apothem
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Post by Apothem »

There is a way around that i think, if you make all of the monsters in decorate activate a script that sets them a TID, you could (theoretically), get it to where any and all spawned monsters could have a TID
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Shadelight
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Post by Shadelight »

is there a way so it dosen't have to be based off of thing ids?
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Apothem
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Post by Apothem »

No.
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Deathsong12
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Post by Deathsong12 »

That could be used to your advantage, actually. The radar could be used only to locate objectives on a nonlinear map (hint! hint!)
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Caligari87
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Post by Caligari87 »

Yeah, that way you couldn't cheat and see monsters and other players and stuff.

8-)
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BetaSword
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Post by BetaSword »

I like that radar quite much. Though, is it possible for it to show more than one object that has the same TID, or does each thing that you want to show up need it's own TID?
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Grubber
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Post by Grubber »

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BetaSword
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Post by BetaSword »

That one's pretty cool, too. Seems more useful for important objectives, while the other radar just brings up things that are nearby. Though is there any way to increase the range of Richard213's radar at all, to make it a bit more useful for finding things?
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Belial
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Post by Belial »

So I guess now it's time for someone to make a Lethal Tender/Terminal Terror style radar. :D
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Apothem
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Post by Apothem »

And to think, the calculations made in this all stemmed from the vehicles camera script :D
Richard213
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Post by Richard213 »

BetaSword wrote:That one's pretty cool, too. Seems more useful for important objectives, while the other radar just brings up things that are nearby. Though is there any way to increase the range of Richard213's radar at all, to make it a bit more useful for finding things?
Heh, you just gave me an idea for the radar() command.
BetaSword wrote:I like that radar quite much. Though, is it possible for it to show more than one object that has the same TID, or does each thing that you want to show up need it's own TID?
Each thing has to have its own TID
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BetaSword
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Post by BetaSword »

Richard213 wrote:Each thing has to have its own TID
Ah, alright. Not too big of a problem. It's still incredibly effective.
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