
I'll fix all the stuff you described in a quick second... I find it funny, however, that it works for me but not for you... What version of ZDoom are you using?
Hang on KingofFlames, I'll get the documentation set up to where you can do it. Just gimmie a day, I'll get both the HP Bar script and the Camera script working properly....KingofFlames wrote:I ask again: how do you edit the camera?
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/*This script assigns a TID to the player that enters the map. The function playernumber() is used to give an 'offset' to the original TID so that way, all the players on the map dont have the same TID. The function playernumber() starts at 0 with player 1 and increments in intervals of 1 as each player enters the map in multiplayer. Generally speaking, the addition of playernumber() is only in there simply because of multiplayer compadibility. The offset is 1337, but the number can be changed to whatever you want.
You are free to use this script in what ever manner you wish, as it's only an example script.*/
Script 1 ENTER
{
Thing_ChangeTID(0,1337+playernumber());//This assigns the TID
}
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#include "<dir>/radar.acs"
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#include "radar.acs"
Script 1 enter
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#include "radar.acs"
Script 1 enter
{
Radar(10);
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#include "radar.acs"[
Script 1 enter
{
Radar();
drawdot(1,CR_YELLOW,1);
}
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if (thingcount(0,tid1) == 1) // if actor with tid1 is alive
{ // then
drawdot(tid1,color,dotid); // draw the dot on radar
}
else // if the actor is dead
{ // then do nothing
}
Indeed we do, unfortunately, I have no clue how to do that. I was kinda hoping that someone could help out with that. It was discussed earlier in the thread, but I couldn't really figure it out.Doomguy0505 wrote:we really need a wiki page for prefabs
I'll get around to it, don't you worryBio Hazard wrote:So nobody has tried my telefrag script yet? Not even to rate it?
Spoiler: Camera script
Spoiler: HP BarEverything is fixed, and I will be reviewing everything that's NOT mine sometime later this week.