New features (last update 8.8.2005)
Moderator: GZDoom Developers
- Shadelight
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- Graf Zahl
- Lead GZDoom+Raze Developer
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No. I'd rather have a toned down skill setting that doesn't use fast monsters but instead sets the MinMissileChance to 0 (like the bug in the early .9x versions.) I find fast monsters quite tedious because the monsters don't move that much on that setting.
And yes, I'm all for adding a CVAR that toggles the highest skill in the menu between the regular setting and this one.
And yes, I'm all for adding a CVAR that toggles the highest skill in the menu between the regular setting and this one.
What does that do again?Graf Zahl wrote:MinMissileChance to 0 (like the bug in the early .9x versions.)
I agree. A ramping up of difficulty without the tediousness of fast monsters and the respawning would be good.I find fast monsters quite tedious because the monsters don't move that much on that setting.
- Tormentor667
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- Shadelight
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- Tormentor667
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- Shadelight
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- Tormentor667
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- Shadelight
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- The Ultimate DooMer
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