New features (last update 8.8.2005)

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Daniel
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Post by Daniel »

Hi!

I uploaded the command help for the Unnoficial Build to the Wiki. The link is:

http://www.zdoom.org/wiki/index.php?tit ... ORATE_lump

Btw Graf, could you edit that and add some definitions for some commands? There are a lot that I don't know...
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Shadelight
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Post by Shadelight »

Nice, I don't even know what most of these even do! some I've never even heard of....

*is in shut up mode, for a time....*
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Enjay
 
 
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Post by Enjay »

Has 96x added a cvar to disable respawning in Nightmare? IIRC, Graf was quite keen on this as a possibility (to make Nightmare a more useful setting for most players) but I'm unaware of any movement on it.
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Graf Zahl
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Post by Graf Zahl »

No. I'd rather have a toned down skill setting that doesn't use fast monsters but instead sets the MinMissileChance to 0 (like the bug in the early .9x versions.) I find fast monsters quite tedious because the monsters don't move that much on that setting.

And yes, I'm all for adding a CVAR that toggles the highest skill in the menu between the regular setting and this one.
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Enjay
 
 
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Post by Enjay »

Graf Zahl wrote:MinMissileChance to 0 (like the bug in the early .9x versions.)
What does that do again?
I find fast monsters quite tedious because the monsters don't move that much on that setting.
I agree. A ramping up of difficulty without the tediousness of fast monsters and the respawning would be good.
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Graf Zahl
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Post by Graf Zahl »

Enjay wrote:
Graf Zahl wrote:MinMissileChance to 0 (like the bug in the early .9x versions.)
What does that do again?

Increase the probability of a missile attack. But in a way that doesn't make the monsters stand in one spot and shoot and shoot and...
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Tormentor667
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Post by Tormentor667 »

The latest version has still the bug that friendly tagged marines attack the player and are invulnerable and no obstacle!
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Shadelight
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Post by Shadelight »

@Tormentor: use GZDoom it's fixed in there.
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Tormentor667
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Post by Tormentor667 »

So this is stopped and GZDoom is "the new official unofficial official community build" ??
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Shadelight
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Post by Shadelight »

no, they are just waiting until 2.1.0 comes out. To add new features.
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Graf Zahl
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Post by Graf Zahl »

What's the point of an unofficial build right now? For me there is none and I doubt that after a 2.1.0 release there will be any reason in maintaining one.
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Tormentor667
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Post by Tormentor667 »

Graf Zahl wrote:What's the point of an unofficial build right now? For me there is none and I doubt that after a 2.1.0 release there will be any reason in maintaining one.
*seconds*

GZDoom and ZDoom 2.1.0 is really enough ;)
skadoomer
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Post by skadoomer »

I'm still waiting for this topic to turn green.
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Shadelight
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Post by Shadelight »

don't you mean blue? :P
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Yeah what do those colours mean?
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